| Generation VI Level Up |
|
| — |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| — |
Shell Smash |
 |
 |
-- |
-- |
15 |
-- |
| The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| — |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
| — |
Withdraw |
 |
 |
-- |
-- |
40 |
-- |
| The user withdraws its body into its hard shell, raising its Defense stat. |
| — |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
| The user generates odd sound waves from its body. It may confuse the target. |
| — |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| — |
Aurora Beam |
 |
 |
65 |
100 |
20 |
10 |
| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| 13 |
Spike Cannon |
 |
 |
20 |
100 |
15 |
-- |
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 28 |
Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 50 |
Icicle Crash |
 |
 |
85 |
90 |
10 |
30 |
| The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM79 |
Frost Breath |
 |
 |
60 |
90 |
10 |
100 |
| The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM03 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 (ORAS) |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) |
| Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Avalanche |
 |
 |
60 |
100 |
10 |
-- |
Details |
| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| Barrier |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user throws up a sturdy wall that sharply raises its Defense stat. |
| Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
Details |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
Details |
| The user launches sharp icicles at the target. It strikes two to five times in a row. |
| Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
Details |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
| Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
Details |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
Details |
| The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
| Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
| An earsplitting screech harshly reduces the target's Defense stat. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Details |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Twineedle |
 |
 |
25 |
100 |
20 |
20 |
Details |
| The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Details |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Pre-Evolution Only Moves |
| Tackle |
 |
 |
50 |
100 |
35 |
-- |
 | Lv. 1 | |
| A physical attack in which the user charges and slams into the target with its whole body. |
| Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
 | Lv. 13 | |
| The user launches sharp icicles at the target. It strikes two to five times in a row. |
| Leer |
 |
 |
-- |
100 |
30 |
100 |
 | Lv. 20 | |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| Clamp |
 |
 |
35 |
85 |
15 |
100 |
 | Lv. 25 | |
| The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
| Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
 | Lv. 28 | |
| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| Razor Shell |
 |
 |
75 |
95 |
10 |
50 |
 | Lv. 32 | |
| The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
 | Lv. 40 | |
| Traps foes in a violent swirling whirlpool for four to five turns. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
 | Lv. 44 | |
| If the target's HP is down to about half, this attack will hit with double the power. |
| Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
 | Lv. 49 | |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
 | Lv. 52 | |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| Transfer Only Moves (Details) |
|
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen V HM06 |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
Gen IV TM55 |
| If the target's HP is down to about half, this attack will hit with double the power. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. |
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Self-destruct |
 |
 |
200 |
100 |
5 |
-- |
Move Tutor - XD |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |