Generation VII Level Up | 
|
				| — | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| — | 
				Shell Smash | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 
				| — | 
				Toxic Spikes | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| — | 
				Withdraw | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | 
				Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| — | 
				Protect | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| — | 
				Aurora Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 13 | 
				Spike Cannon | 
				  | 
				  | 
				20 | 
				100 | 
				15 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 28 | 
				Spikes | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| 50 | 
				Icicle Crash | 
				  | 
				  | 
				85 | 
				90 | 
				10 | 
				30 | 
				| The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | 
TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Smart Strike | 
					  | 
					  | 
					70 | 
					-- | 
					10 | 
					-- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM79 | 
					Frost Breath | 
					  | 
					  | 
					60 | 
					90 | 
					10 | 
					100 | 
					| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Bubble Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
								Details | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Barrier | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
| Rapid Spin | 
				  | 
				  | 
				20 | 
				100 | 
				40 | 
				-- | 
								Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
								Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Icicle Spear | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user launches sharp icicles at the target two to five times in a row. | 
| Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
								Details | 
				| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| Rock Blast | 
				  | 
				  | 
				25 | 
				90 | 
				10 | 
				-- | 
								Details | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
								Details | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| Aqua Ring | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
| Avalanche | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| Twineedle | 
				  | 
				  | 
				25 | 
				100 | 
				20 | 
				20 | 
								Details | 
				| The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					   | 
					100(Phy)/140(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Hydro Vortex | 
					  | 
					   | 
					160(Phy)/185(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					   | 
					160(Phy)/185(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Pre-Evolution Only Moves | 
 
| Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				    | Lv. 1 |  
				
				  | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
| Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				    | Lv. 1 |  
				
				  | 
				| The target is blasted with a forceful shot of water. | 
| Icicle Spear | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				    | Lv. 13 |  
				
				  | 
				| The user launches sharp icicles at the target two to five times in a row. | 
| Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				    | Lv. 20 |  
				
				  | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
| Clamp | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				    | Lv. 25 |  
				
				  | 
				| The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | 
| Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				    | Lv. 28 |  
				
				  | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Razor Shell | 
				  | 
				  | 
				75 | 
				95 | 
				10 | 
				50 | 
				    | Lv. 32 |  
				
				  | 
				| The user cuts its target with sharp shells. This may also lower the target's Defense stat. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				    | Lv. 40 |  
				
				  | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				    | Lv. 44 |  
				
				  | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
| Iron Defense | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				    | Lv. 49 |  
				
				  | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| Ice Beam | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				    | Lv. 52 |  
				
				  | 
				| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
Transfer Only Moves (Details) | 
|
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VI HM07 (ΩRαS) | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Self-destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Rage | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				-- | 
				Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Teleport | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Gen I TM30 | 
				| Use it to flee from any wild Pokémon. | 
| Reflect | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Gen I TM33 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Tri Attack | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				20 | 
				Gen I TM49 | 
				| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |