| Generation VII Level Up | 
|
				| — | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| — | Shell Smash |  |  | -- | -- | 15 | -- | 
				| The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 
				| — | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| — | Withdraw |  |  | -- | -- | 40 | -- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| — | Protect |  |  | -- | -- | 10 | -- | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| — | Aurora Beam |  |  | 65 | 100 | 20 | 10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 13 | Spike Cannon |  |  | 20 | 100 | 15 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 28 | Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| 50 | Icicle Crash |  |  | 85 | 90 | 10 | 30 | 
				| The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM67 | Smart Strike |  |  | 70 | -- | 10 | -- | 
					| The user stabs the target with a sharp horn. This attack never misses. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM79 | Frost Breath |  |  | 60 | 90 | 10 | 100 | 
					| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Bubble Beam |  |  | 65 | 100 | 20 | 10 | Details | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Details | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Barrier |  |  | -- | -- | 20 | -- | Details | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
| Rapid Spin |  |  | 20 | 100 | 40 | -- | Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Screech |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Icicle Spear |  |  | 25 | 100 | 30 | -- | Details | 
				| The user launches sharp icicles at the target two to five times in a row. | 
| Mud Shot |  |  | 55 | 95 | 15 | 100 | Details | 
				| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| Rock Blast |  |  | 25 | 90 | 10 | -- | Details | 
				| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 
| Water Pulse |  |  | 60 | 100 | 20 | 20 | Details | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| Aqua Ring |  |  | -- | -- | 20 | -- | Details | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Details | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| Twineedle |  |  | 25 | 100 | 20 | 20 | Details | 
				| The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/200(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 160 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage |  |  | 100 | -- | 1 | -- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Continental Crush |  |  | 140 | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |   | 100(Phy)/140(Spe) | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |  | 140 | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Hydro Vortex |  |   | 160(Phy)/185(Spe) | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |   | 160(Phy)/185(Spe) | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |  | 100 | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Pre-Evolution Only Moves | 
 
| Tackle |  |  | 40 | 100 | 35 | -- |   |  | Lv. 1 |  | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
| Water Gun |  |  | 40 | 100 | 25 | -- |   |  | Lv. 1 |  | 
				| The target is blasted with a forceful shot of water. | 
| Icicle Spear |  |  | 25 | 100 | 30 | -- |   |  | Lv. 13 |  | 
				| The user launches sharp icicles at the target two to five times in a row. | 
| Leer |  |  | -- | 100 | 30 | 100 |   |  | Lv. 20 |  | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
| Clamp |  |  | 35 | 85 | 15 | 100 |   |  | Lv. 25 |  | 
				| The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | 
| Ice Shard |  |  | 40 | 100 | 30 | -- |   |  | Lv. 28 |  | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Razor Shell |  |  | 75 | 95 | 10 | 50 |   |  | Lv. 32 |  | 
				| The user cuts its target with sharp shells. This may also lower the target's Defense stat. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 |   |  | Lv. 40 |  | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Brine |  |  | 65 | 100 | 10 | -- |   |  | Lv. 44 |  | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
| Iron Defense |  |  | -- | -- | 15 | -- |   |  | Lv. 49 |  | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| Ice Beam |  |  | 90 | 100 | 10 | 10 |   |  | Lv. 52 |  | 
				| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| Transfer Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Dive |  |  | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Self-destruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Curse |  |  | -- | -- | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Teleport |  |  | -- | -- | 20 | -- | Gen I TM30 | 
				| Use it to flee from any wild Pokémon. | 
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Bide |  |  | ?? | -- | 10 | -- | Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Tri Attack |  |  | 80 | 100 | 10 | 20 | Gen I TM49 | 
				| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |