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General | Location | Attacks | Egg Moves | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 55 Hit Points 130 Attack 115 Defense 50 Special Attack 50 Special Defense 75 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Gold | Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island | Details | |
Silver | Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cinnabar Island | Details | |
Crystal | Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Bubble | ![]() |
20 | 100 | 30 | 10 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
— | Leer | ![]() |
-- | 100 | 30 | -- | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | ViceGrip | ![]() |
55 | 100 | 30 | -- | |||
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured. | |||||||||
5 | Leer | ![]() |
-- | 100 | 30 | -- | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
12 | ViceGrip | ![]() |
55 | 100 | 30 | -- | |||
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured. | |||||||||
16 | Harden | ![]() |
-- | 100 | 30 | -- | |||
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. | |||||||||
23 | Stomp | ![]() |
65 | 100 | 20 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
27 | Guillotine | ![]() |
-- | 30 | 5 | -- | |||
A single-hit knockout attack. Learned only by Pokémon that have large pincers. | |||||||||
38 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
49 | Crabhammer | ![]() |
90 | 85 | 10 | -- | |||
A move that is used only by Pokémon with pincers. Likely to get a critical hit. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM46 | Thief | ![]() |
40 | 100 | 10 | 100 | |||
A DARK-type attack. The attacking Pokémon may steal an item held by the target. | |||||||||
TM49 | Fury Cutter | ![]() |
10 | 95 | 20 | -- | |||
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. | |||||||||
HM01 | Cut | ![]() |
50 | 95 | 30 | -- | |||
A NORMAL-type attack. Also used for cutting small bushes to open new paths. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM06 | Whirlpool | ![]() |
15 | 70 | 15 | -- | |||
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Amnesia | ![]() |
-- | 100 | 20 | -- | Details | ||
A move that increases the user's SPCL.DEF stat. It is normally used up to three times. | ||||||||
Dig | ![]() |
60 | 100 | 10 | -- | Details | ||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | ||||||||
Flail | ![]() |
?? | 100 | 15 | -- | Details | ||
An attack that increases in power if the user's HP is low. It could turn the tide in battle. | ||||||||
Haze | ![]() |
-- | 100 | 30 | -- | Details | ||
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. | ||||||||
Slam | ![]() |
80 | 75 | 20 | -- | Details | ||
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
---|---|---|---|---|---|---|---|---|---|
Swords Dance | ![]() |
-- | 100 | 30 | -- | Gen I TM03 | |||
A special move that boosts the user's ATTACK power. Normally used up to three times. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | ![]() |
40 | 100 | 25 | -- | Gen I TM12 | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Gen I TM13 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 55 | 130 | 115 | 50 | 50 | 75 | |
Max Stats | Lv. 50 | 115 - 161 | 135 - 181 | 120 - 166 | 55 - 101 | 55 - 101 | 80 - 126 |
Lv. 100 | 220 - 313 | 265 - 358 | 235 - 328 | 105 - 198 | 105 - 198 | 155 - 248 |
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