Locations - In-Depth Details |
Gold |
Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Cerulean City, Tohjo Falls | Details |
Silver |
Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Cerulean City, Tohjo Falls | Details |
Crystal |
Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Cerulean City, Tohjo Falls | Details |
Generation II Level Up |
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— |
Peck |
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35 |
100 |
35 |
-- |
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns. |
— |
Tail Whip |
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-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
10 |
Supersonic |
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-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
15 |
Horn Attack |
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65 |
100 |
25 |
-- |
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
24 |
Flail |
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?? |
100 |
15 |
-- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
29 |
Fury Attack |
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15 |
85 |
20 |
-- |
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
41 |
Waterfall |
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80 |
100 |
15 |
-- |
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
49 |
Horn Drill |
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?? |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. |
61 |
Agility |
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-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
TM & HM Attacks |
|
TM03 |
Curse
|
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-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 |
Toxic
|
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-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM10 |
Hidden Power
|
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?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM13 |
Snore
|
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40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM14 |
Blizzard
|
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120 |
70 |
5 |
10 |
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
TM15 |
Hyper Beam
|
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150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM16 |
Icy Wind
|
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55 |
95 |
15 |
100 |
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. |
TM17 |
Protect
|
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-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM18 |
Rain Dance
|
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-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
TM20 |
Endure
|
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-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM27 |
Return
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM32 |
Double Team
|
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-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
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-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
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-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM39 |
Swift
|
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60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM44 |
Rest
|
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-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
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-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
HM03 |
Surf
|
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95 |
100 |
15 |
-- |
A WATER-type attack. This move is strong and highly accurate. |
HM07 |
Waterfall
|
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80 |
100 |
15 |
-- |
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
Gen I Only Moves (Details) |
|
Take Down |
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90 |
85 |
20 |
-- |
Gen I TM09 |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Double-Edge |
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120 |
100 |
15 |
-- |
Gen I TM10 |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
BubbleBeam |
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65 |
100 |
20 |
10 |
Gen I TM11 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
Water Gun |
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40 |
100 |
25 |
-- |
Gen I TM12 |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
Ice Beam |
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95 |
100 |
10 |
10 |
Gen I TM13 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Rage |
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20 |
100 |
20 |
-- |
Gen I TM20 |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
Mimic |
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-- |
100 |
10 |
-- |
Gen I TM31 |
A move for learning one of the opponent's moves, for use during that battle only. |
Bide |
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-- |
100 |
10 |
-- |
Gen I TM34 |
The user waits for several turns. At the end, it returns double the damage it received. |
Skull Bash |
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100 |
100 |
15 |
-- |
Gen I TM40 |
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. |
Substitute |
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-- |
100 |
10 |
-- |
Gen I TM50 |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |