X & Y Level Up |
|
— |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
— |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves for five turns. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
11 |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
The target is jabbed with a sharply pointed horn to inflict damage. |
17 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
21 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
27 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
31 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
40 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
47 |
Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
56 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
63 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
72 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
ΩRαS Level Up |
|
— |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
— |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves for five turns. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
5 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
8 |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
The target is jabbed with a sharply pointed horn to inflict damage. |
13 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
16 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
21 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
24 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
29 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
32 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
40 |
Horn Drill |
 |
 |
?? |
30 |
5 |
-- |
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
46 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
54 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
TM & HM Attacks |
|
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
 |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
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80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 |
Surf |
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90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
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80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) |
Dive |
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80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Aqua Tail |
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90 |
90 |
10 |
-- |
Details |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Body Slam |
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85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Haze |
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-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Hydro Pump |
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110 |
80 |
5 |
-- |
Details |
The target is blasted by a huge volume of water launched under great pressure. |
Mud Shot |
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55 |
95 |
15 |
100 |
Details |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
Mud Sport |
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-- |
-- |
15 |
-- |
Details |
The user covers itself with mud. It weakens Electric-type moves for five turns. |
Mud-Slap |
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20 |
100 |
10 |
100 |
Details |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Psybeam |
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65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. It may also cause confusion. |
Signal Beam |
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75 |
100 |
15 |
10 |
Details |
The user attacks with a sinister beam of light. It may also confuse the target. |
Skull Bash |
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130 |
100 |
10 |
100 |
Details |
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Sleep Talk |
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-- |
-- |
10 |
-- |
Details |
While it is asleep, the user randomly uses one of the moves it knows. |
Transfer Only Moves (Details) |
|
Dive |
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80 |
100 |
10 |
-- |
Gen V HM06 |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Dive |
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80 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Fury Cutter |
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40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
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-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - Emerald |
Star-shaped rays are shot at the opposing team. This attack never misses. |