#210 Granbull
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Granbull
Japan: Granbulu
グランブル
French: Granbull
German: Granbull
Korean: 그랑블루
National: #210
Johto: #124
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 4'07"
1.4m
107.4lbs
48.7kg
755,120
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
70 90 Hit Points
120 Attack
75 Defense
60 Special Attack
60 Special Defense
45 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Locations - In-Depth Details
Gold Evolve Snubbull
Silver Evolve Snubbull
Crystal Route 6Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Scary Face -- 90 10 --
A horrific look that scares the victim, sharply reducing the target's SPEED.
4 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Charm -- 100 20 --
A move that charms the target into complacency, sharply reducing its ATTACK power.
13 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
19 Lick 20 100 30 30
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
28 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
38 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
51 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Crunch 80 100 15 20 Details
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Heal Bell -- 100 5 -- Details
The soothing ringing of a bell that eliminates all status problems for the entire party.
Leer -- 100 30 -- Details
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Lick 20 100 30 30 Details
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
Metronome -- 100 10 -- Details
The user waggles its finger, triggering a move. There is no telling what will happen.
Present ?? 90 15 -- Details
A move that inflicts major damage but may restore the target's HP.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 90 120 75 60 60 45
Max Stats Lv. 50 150 - 196 125 - 171 80 - 126 65 - 111 65 - 111 50 - 96
Lv. 100 290 - 383 245 - 338 155 - 248 125 - 218 125 - 218 95 - 188

<--- #209
Snubbull
#211
Qwilfish
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