|
General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Butterfree Pokémon Sword & Shield data |
Picture | ||
|
Abilities: Compound Eyes - Tinted Lens (Hidden Ability) | |||||
Compound Eyes: Raises the Pokémon’s accuracy by 30%. Hidden Ability (Available): Tinted Lens: The power of “not very effective” moves is doubled. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Sp. Attack Point(s) 1 Sp. Defense Point(s) | Can't call S.O.S. Partners |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *2 | *1 | *2 | *0.25 | *2 | *0.25 | *1 | *0 | *2 | *1 | *0.5 | *4 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||||||
![]() Silver Powder - 5% |
|
|
Evolutionary Chain | |||||
|
Gender Differences | ||||
|
Locations- In-Depth Details |
||
Sun | Route 5, Lush Jungle (SOS Only), Melemele Meadow | Details |
Moon | Route 5, Lush Jungle (SOS Only), Melemele Meadow | Details |
Ultra Sun | Route 5, Lush Jungle (SOS Only), Melemele Meadow | Details |
Ultra Moon | Route 5, Lush Jungle (SOS Only), Melemele Meadow | Details |
Let's Go, Pikachu! | Viridian Forest | Details |
Let's Go, Eevee! | Evolve Metapod | |
Trainer Locations | Details |
Flavor Text |
||
Sun | Close examination of its large eyes reveals that each eye is composed of a myriad of tiny eyes. | |
Moon | When attacked by other Pokémon, it defends itself by scattering its poisonous scales and fluttering its wings. | |
Ultra Sun | Its wings are covered in toxic scales. If it finds bird Pokémon going after Caterpie, Butterfree sprinkles its scales on them to drive them off. | |
Ultra Moon | Nectar from pretty flowers is its favorite food. In fields of flowers, it has heated battles with Cutiefly for territory. | |
Let's Go, Pikachu! | Its wings, covered with poisonous powder, repel water. This allows it to fly in the rain. | |
Let's Go, Eevee! |
-
Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Gust 40 100 35 -- A gust of wind is whipped up by wings and launched at the target to inflict damage. — Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. 11 Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. 13 Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. 13 Stun Spore -- 75 30 -- The user scatters a cloud of numbing powder that paralyzes the target. 13 Sleep Powder -- 75 15 -- The user scatters a big cloud of sleep-inducing dust around the target. 17 Psybeam 65 100 20 10 The target is attacked with a peculiar ray. This may also leave the target confused. 19 Silver Wind 60 100 5 10 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. 23 Supersonic -- 55 20 -- The user generates odd sound waves from its body that confuse the target. 25 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. 29 Whirlwind -- -- 20 -- The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 31 Bug Buzz 90 100 10 10 The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. 35 Rage Powder -- -- 20 -- The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. 37 Captivate -- 100 20 -- If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 41 Tailwind -- -- 15 -- The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. 43 Air Slash 75 95 15 30 The user attacks with a blade of air that slices even the sky. This may also make the target flinch. 47 Quiver Dance -- -- 20 -- The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM19 Roost -- -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM29 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM62 Acrobatics 55 100 15 -- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM83 Infestation 20 100 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM89 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Bug Bite 60 100 20 -- The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Signal Beam 75 100 15 10 The user attacks with a sinister beam of light. This may also confuse the target. Electroweb 55 95 15 100 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Tailwind -- -- 15 -- The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. Giga Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Defog -- -- 15 -- A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Supersonic Skystrike 120(Phy)/140(Spe) -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Acid Downpour 120 -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Savage Spin-Out 140(Phy)/175(Spe) -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 160 -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Bloom Doom 190 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 100 -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 180 -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Black Hole Eclipse 120 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Devastating Drake
Gen V or earlier100 -- 1 -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Harden -- -- 30 -- Lv. 0 The user stiffens all the muscles in its body to raise its Defense stat. Tackle 40 100 35 -- Lv. 1 A physical attack in which the user charges and slams into the target with its whole body. String Shot -- 95 40 -- Lv. 1 The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. Bug Bite 60 100 20 -- Lv. 9 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Struggle Bug 50 100 20 100 Gen VI TM76 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Air Cutter 60 95 25 -- Move Tutor - PtHGSS The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Ominous Wind 60 100 5 10 Move Tutor - PtHGSS The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. Swift 60 -- 20 -- Move Tutor - PtHGSS Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Twister 40 100 20 20 Move Tutor - PtHGSS The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Nightmare -- 100 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Sweet Scent -- 100 20 -- Gen II TM12 A sweet scent that harshly lowers opposing Pokémon's evasiveness. Razor Wind 80 100 10 -- Gen I TM02 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Mega Drain 40 100 15 -- Gen I TM21 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Teleport -- -- 20 -- Gen I TM30 Use it to flee from any wild Pokémon. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Psywave ?? 100 15 -- Gen I TM46 The target is attacked with an odd psychic wave. The attack varies in intensity. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 395 60 45 50 90 80 70 Max Stats
Hindering NatureLv. 50 120 - 167 45 - 87 49 - 91 85 - 127 76 - 118 67 - 109 Lv. 100 230 - 324 85 - 170 94 - 179 166 - 251 148 - 233 130 - 215 Max Stats
Neutral NatureLv. 50 120 - 167 50 - 97 55 - 102 95 - 142 85 - 132 75 - 122 Lv. 100 230 - 324 95 - 189 105 - 199 185 - 279 165 - 259 145 - 239 Max Stats
Beneficial NatureLv. 50 120 - 167 55 - 106 60 - 112 104 - 156 93 - 145 82 - 134 Lv. 100 230 - 324 104 - 207 115 - 218 203 - 306 181 - 284 159 - 262 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Gust 40 100 35 -- A gust of wind is whipped up by wings and launched at the target to inflict damage. — Gust 40 100 35 -- A gust of wind is whipped up by wings and launched at the target to inflict damage. — Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. 13 Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. 13 Stun Spore -- 75 30 -- The user scatters a cloud of numbing powder that paralyzes the target. 13 Sleep Powder -- 75 15 -- The user scatters a big cloud of sleep-inducing dust around the target. 16 Psybeam 65 100 20 10 The target is attacked with a peculiar ray. This may also leave the target confused. 19 Supersonic -- 55 20 -- The user generates odd sound waves from its body that confuse the target. 22 Quiver Dance -- -- 20 -- The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. 25 Whirlwind -- -- 20 -- The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 28 Air Slash 75 95 15 30 The user attacks with a blade of air that slices even the sky. This may also make the target flinch. 31 Bug Buzz 90 100 10 10 The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM04 Teleport -- -- 20 -- The user switches places with a different PokĂ©mon instantly, using telekinetic power. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM18 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM40 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM50 Roost -- -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP. TM53 Mega Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Harden -- -- 30 -- Lv. 0 The user stiffens all the muscles in its body to raise its Defense stat. Tackle 40 100 35 -- Lv. 1 A physical attack in which the user charges and slams into the target with its whole body. String Shot -- 95 40 -- Lv. 1 The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 395 60 45 50 90 80 70 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 45 - 63 49 - 69 85 - 108 76 - 99 67 - 89 Candy 120 - 335 45 - 263 49 - 269 85 - 308 76 - 299 67 - 289 Lv. 100 No Candy 230 - 261 85 - 124 94 - 134 166 - 213 148 - 193 130 - 173 Candy 230 - 461 85 - 324 94 - 334 166 - 413 148 - 393 130 - 373 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 50 - 71 55 - 77 95 - 121 85 - 110 75 - 99 Candy 120 - 335 50 - 271 55 - 277 95 - 321 85 - 310 75 - 299 Lv. 100 No Candy 230 - 261 95 - 138 105 - 149 185 - 237 165 - 215 145 - 193 Candy 230 - 461 95 - 338 105 - 349 185 - 437 165 - 415 145 - 393 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 55 - 79 60 - 84 104 - 133 93 - 121 82 - 108 Candy 120 - 335 55 - 279 60 - 284 104 - 333 93 - 321 82 - 308 Lv. 100 No Candy 230 - 261 104 - 151 115 - 163 203 - 260 181 - 236 159 - 212 Candy 230 - 461 104 - 351 115 - 363 203 - 460 181 - 436 159 - 412 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 23 CP 27 CP 2,667 CP Level 50 1,425 CP 1,851 CP 6,651 CP Level 100 5,490 CP 7,212 CP 10,000 CP
|
|