Generation VII Level Up |
|
| — |
Curse |
 |
 |
-- |
-- |
10 |
-- |
| A move that works differently for the Ghost type than for all other types. |
| — |
Yawn |
 |
 |
-- |
-- |
10 |
-- |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| 5 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| 9 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 14 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. This may also confuse the target. |
| 19 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, this move prevents the target from using the move it last used. |
| 23 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 28 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 32 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 36 |
Slack Off |
 |
 |
-- |
-- |
10 |
-- |
| The user slacks off, restoring its own HP by up to half of its max HP. |
| 41 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| 45 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 49 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 54 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| 58 |
Heal Pulse |
 |
 |
-- |
-- |
10 |
-- |
| The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM94 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Belly Drum |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Details |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Stomp |
 |
 |
65 |
100 |
20 |
30 |
Details |
| The target is stomped with a big foot. This may also make the target flinch. |
| Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Details |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Me First |
 |
 |
?? |
-- |
20 |
-- |
Details |
| The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
| Block |
 |
 |
-- |
-- |
5 |
-- |
Details |
| The user blocks the target's way with arms spread wide to prevent escape. |
| Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
Details |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Belch |
 |
 |
120 |
90 |
10 |
-- |
Details |
| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Acid Downpour |
 |
 |
190 |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
 |
180 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
140 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
 |
185 |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Hydro Vortex |
 |
  |
175(Phy)/175(Spe) |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Bloom Doom |
 |
 |
160 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Shattered Psyche |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Subzero Slammer |
 |
 |
185 |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
Gen IV TM55 |
| If the target's HP is half or less, this attack will hit with double the power. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Nightmare |
 |
 |
-- |
100 |
15 |
-- |
Move Tutor - XD |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Gen II TM01 |
| The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen II TM08 |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Gen II TM49 |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
Gen I TM11 |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
| Pay Day |
 |
 |
40 |
100 |
20 |
-- |
Gen I TM16 |
| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Rage |
 |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Fissure |
 |
 |
?? |
30 |
5 |
-- |
Gen I TM27 |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Teleport |
 |
 |
-- |
-- |
20 |
-- |
Gen I TM30 |
| Use it to flee from any wild Pokémon. |
| Reflect |
 |
 |
-- |
-- |
20 |
-- |
Gen I TM33 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Bide |
 |
 |
?? |
-- |
10 |
-- |
Gen I TM34 |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Psywave |
 |
 |
?? |
100 |
15 |
-- |
Gen I TM46 |
| The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
Gen I TM49 |
| The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |