Flavor Text |
 | Sword | It mixes gases between its two bodies. It's said that these Pokémon were seen all over the Galar region back in the day. |
Shield | It can't suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart. |  | Sword | This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air. |
Shield | Long ago, during a time when droves of factories fouled the air with pollution, Weezing changed into this form for some reason. |
Brilliant Diamond |
It grows by feeding on gases released by garbage. Though very rare, triplets have been found. |
Shining Pearl |
Galarian Form Level Up |
|
Evolve |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
— |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
— |
Strange Steam |
 |
 |
90 |
95 |
10 |
20 |
The user attacks the target by emitting steam. This may also confuse the target. |
— |
Defog |
 |
 |
-- |
101 |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
— |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
— |
Smog |
 |
 |
30 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. This may also poison the target. |
— |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
— |
Haze |
 |
 |
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
— |
Poison Gas |
 |
 |
-- |
90 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Fairy Wind |
 |
 |
40 |
100 |
30 |
-- |
The user stirs up a fairy wind and strikes the target with it. |
— |
Aromatic Mist |
 |
 |
-- |
101 |
20 |
-- |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
12 |
Clear Smog |
 |
 |
50 |
101 |
15 |
-- |
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. |
16 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
24 |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
28 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
32 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
38 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
44 |
Belch |
 |
 |
120 |
90 |
10 |
-- |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
50 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
56 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
62 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
68 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Standard Level Up |
|
Evolve |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
— |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
— |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
— |
Poison Gas |
 |
 |
-- |
90 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Smog |
 |
 |
30 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. This may also poison the target. |
— |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
12 |
Clear Smog |
 |
 |
50 |
101 |
15 |
-- |
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. |
16 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
24 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
28 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
32 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
38 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
44 |
Belch |
 |
 |
120 |
90 |
10 |
-- |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
50 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
56 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
62 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Sword & Shield Technical Machine Attacks |
|
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
|
An earsplitting screech harshly lowers the target's Defense stat. |
TM20 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM74 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM89 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR15 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR43 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR52 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TR54 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR78 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR91 |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
|
The user damages opposing Pokémon by emitting a powerful flash. |
BDSP Technical Machine Attacks |
|
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves (Details) |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
  Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
  Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Grudge |
 |
 |
-- |
101 |
5 |
-- |
  Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
  Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
  Details |
A move that works differently for the Ghost type than for all other types. |
Stockpile |
 |
 |
-- |
101 |
20 |
-- |
  Details |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Swallow |
 |
 |
-- |
101 |
10 |
-- |
  Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
  Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Grudge |
 |
 |
-- |
101 |
5 |
-- |
Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Spite |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Stockpile |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Swallow |
 |
 |
-- |
101 |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Screech BDSP Only |
 |
 |
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Destiny Bond BDSP Only |
 |
 |
-- |
101 |
5 |
-- |
Details |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Toxic Spikes BDSP Only |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
Venom Drench BDSP Only |
 |
 |
-- |
100 |
20 |
100 |
Details |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Usable Max Moves |
|
Max Flare |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Lightning |
 |

 |
140 140 |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Ooze |
 |

 |
95 95 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Starfall |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
 |

 |
120 120 |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Darkness |
 |
 
  |
110(Phy)/130(Spe) 110(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Steelspike |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VI TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VI TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |