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 #123 Scyther
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Scyther
Japan: Strike
ストライク
French: Insécateur
German: Sichlor
Korean: 스라크
National: #123
Alola: #365
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #112
Kanto: #123
Male :50%
Female :50%
Bug-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Mantis Pokémon 4'11"
1.5m
123.5lbs
56kg
456,400
Abilities: Swarm - Technician - Steadfast (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Rare
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardScyther Candy Reward
Mighty CandyMighty Candy LMighty Candy XLScyther Candy
Bug
Evolutionary Chain
Scyther Trade with  Metal Coat ScizorMega EvolutionMega Scizor
Gender Differences
MaleFemale
Male Sprite Female Sprite
Locations - In-Depth Details
Sun Poni PlainsDetails
Moon Poni PlainsDetails
Ultra Sun Poni PlainsDetails
Ultra Moon Poni PlainsDetails
Let's Go, Pikachu! Route 14, Route 15Details
Let's Go, Eevee! Trade from Pokémon: Let's Go, Pikachu!
Trainer Locations  Details
Flavor Text
Sun It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.
Moon While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.
Ultra Sun Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.
Ultra Moon Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It’s very popular in Alola.
Let's Go, Pikachu! Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
    The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
    Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    5 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    9 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    13 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    17 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    21 Wing Attack Wing Attack - Flying-type Wing Attack: Physical Move 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    25 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    29 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    33 Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 --
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    37 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    41 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    45 Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    49 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
    The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    50 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    57 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    61 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- -- 40 -- Details
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 -- Details
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
    An all-out attack that becomes more powerful the less HP the user has.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Silver Wind Silver Wind - Bug-type Silver Wind: Special Move 60 100 5 10 Details
    The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
    Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10 Details
    The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
    Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Defog Defog - Flying-type Defog: Other Move -- -- 15 -- Details
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10 Details
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- -- 15 -- Details
    The user protects itself and its allies from priority moves.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Bug BiteBug Bite - Bug-typeBug Bite: Physical Move6010020--
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    TailwindTailwind - Flying-typeTailwind: Other Move----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    DefogDefog - Flying-typeDefog: Other Move----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical MoveSpecial Move 120(Phy)/140(Spe) -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Never-Ending Nightmare
    Gen V or earlier
    Never-Ending Nightmare - Ghost-type Special Move 120 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Struggle Bug 50 100 20 100 Gen VI TM76
    While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 500 70 110 80 55 80 105
    Max Stats
    Hindering Nature
    Lv. 50 130 - 177 103 - 145 76 - 118 54 - 96 76 - 118 99 - 141
    Lv. 100 250 - 344 202 - 287 148 - 233 103 - 188 148 - 233 193 - 278
    Max Stats
    Neutral Nature
    Lv. 50 130 - 177 115 - 162 85 - 132 60 - 107 85 - 132 110 - 157
    Lv. 100 250 - 344 225 - 319 165 - 259 115 - 209 165 - 259 215 - 309
    Max Stats
    Beneficial Nature
    Lv. 50 130 - 177 126 - 178 93 - 145 66 - 117 93 - 145 121 - 172
    Lv. 100 250 - 344 247 - 350 181 - 284 126 - 229 181 - 284 236 - 339

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    4 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    8 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    12 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
    This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    16 Wing Attack Wing Attack - Flying-type Wing Attack: Physical Move 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    20 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    32 Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 --
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    38 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    44 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    50 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM18 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM24 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM50 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 500 70 110 80 55 80 105
    Max Stats
    Hindering Nature
    Lv. 50No Candy 130 - 145 103 - 128 76 - 99 54 - 73 76 - 99 99 - 123
    Candy 130 - 345 103 - 328 76 - 299 54 - 273 76 - 299 99 - 323
    Lv. 100No Candy 250 - 281 202 - 253 148 - 193 103 - 144 148 - 193 193 - 243
    Candy 250 - 481 202 - 453 148 - 393 103 - 344 148 - 393 193 - 443
    Max Stats
    Neutral Nature
    Lv. 50No Candy 130 - 145 115 - 143 85 - 110 60 - 82 85 - 110 110 - 137
    Candy 130 - 345 115 - 343 85 - 310 60 - 282 85 - 310 110 - 337
    Lv. 100No Candy 250 - 281 225 - 281 165 - 215 115 - 160 165 - 215 215 - 270
    Candy 250 - 481 225 - 481 165 - 415 115 - 360 165 - 415 215 - 470
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 130 - 145 126 - 157 93 - 121 66 - 91 93 - 121 121 - 151
    Candy 130 - 345 126 - 357 93 - 321 66 - 291 93 - 321 121 - 351
    Lv. 100No Candy 250 - 281 247 - 309 181 - 236 126 - 176 181 - 236 236 - 297
    Candy 250 - 481 247 - 509 181 - 436 126 - 376 181 - 436 236 - 497

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,737 CP2,196 CP6,996 CP
    Level 1006,738 CP8,604 CP10,000 CP

<--- Mr. Mime #122
Mr. Mime
#124
Jynx
Jynx --->

 
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