Generation VII Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Harden | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| 5 | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 9 | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| 13 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 17 | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 21 | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 25 | 
				Mind Reader | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
				| 29 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 33 | 
				Shadow Ball | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| 37 | 
				Grudge | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 41 | 
				Heal Block | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 45 | 
				Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Leech Life | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM61 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM81 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | 
| Gust | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
								Details | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
| Silver Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
								Details | 
				| The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | 
| Bug Buzz | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
								Details | 
				| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
| Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Final Gambit | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
								Details | 
				| The user risks everything to attack its target. The user faints but does damage equal to its HP. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					   | 
					120(Phy)/100(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Tectonic Rage | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					   | 
					160(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare | 
					  | 
					   | 
					175(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					  | 
					190 | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Hone Claws | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Flash | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen VI TM70 | 
				| The user flashes a bright light that cuts the target's accuracy. | 
| Struggle Bug | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM76 | 
				| While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Sucker Punch | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				Move Tutor - PtHGSS | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
| String Shot | 
				  | 
				  | 
				-- | 
				95 | 
				40 | 
				-- | 
				Move Tutor - HGSS | 
				| The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Nightmare | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. |