Generation VII Level Up | 
|
				| — | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| — | 
				Vine Whip | 
				  | 
				  | 
				45 | 
				100 | 
				25 | 
				-- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| — | 
				Flower Shield | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				100 | 
				| The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | 
				| 4 | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 7 | 
				Draining Kiss | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
				| 10 | 
				Magical Leaf | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 13 | 
				Growth | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 16 | 
				Wrap | 
				  | 
				  | 
				15 | 
				90 | 
				20 | 
				100 | 
				| A long body, vines, or the like are used to wrap and  squeeze the target for four to five turns. | 
				| 19 | 
				Sweet Kiss | 
				  | 
				  | 
				-- | 
				75 | 
				10 | 
				-- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 22 | 
				Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
				| 25 | 
				Petal Blizzard | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
				| 28 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 31 | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 34 | 
				Grass Knot | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
				| 37 | 
				Floral Healing | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | 
				| 40 | 
				Petal Dance | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| 43 | 
				Aromatherapy | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 46 | 
				Grassy Terrain | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | 
				| 49 | 
				Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM62 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM99 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					160(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					   | 
					175(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
					| Twinkle Tackle | 
					  | 
					   | 
					175(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |