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General | Location | Attacks | Stats | Egg Moves |
| Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
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Zangoose |
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Field |
| Flail | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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| Flail |
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15 | -- | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
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| Double Kick | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Double Kick |
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30 | 30 | 100 | The target is quickly kicked twice in succession using both feet. |
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| Razor Wind | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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| Razor Wind |
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10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
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| Counter | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Counter |
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20 | -- | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
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| Parents that Learn through Sketch |
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| Curse | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Curse |
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10 | -- | -- | A move that works differently for the Ghost type than for all other types. |
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| Fury Swipes | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Fury Swipes |
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15 | 18 | 80 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
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| Night Slash | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Night Slash |
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15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
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| Metal Claw | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Metal Claw |
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35 | 50 | 95 | The target is raked with steel claws. This may also raise the user's Attack stat. |
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| Double Hit | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Double Hit |
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10 | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
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| Disable | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Disable |
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20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. |
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| Iron Tail | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Iron Tail |
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15 | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
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| Final Gambit | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Final Gambit |
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5 | -- | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
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| Feint | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Feint |
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10 | 30 | 100 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
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| Quick Guard | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Quick Guard |
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15 | -- | -- | The user protects itself and its allies from priority moves. |
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| Belly Drum | ||||||
| Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
|---|---|---|---|---|---|---|
| Belly Drum |
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10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
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