#064 Kadabra

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Kadabra
Japan: Yungerer
ユンゲラー
French: Kadabra
German: Kadabra
Korean: 윤겔라
National: #064
Paldea: #---
Kitakami: #---
Blueberry: #---
Lumiose: #63
Male :75%
Female :25%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Psi Pokémon 4'03"
1.3m
124.6lbs
56.5kg
1002,560 Steps
20 Cycles
Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Hidden Ability:
Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,059,862 Points
Medium Slow
50 2 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
AbraLevel KadabraTradeAlakazamMega Alakazam
Use Linking CordAlakazam
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Legends: ZA Wild Zone 6, Wild Zone 9 Map
Flavor Text
Legends: Z-A If it uses its abilities, it emits special alpha waves that cause machines to malfunction.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %
Evolve
Plus Move19
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Plus Move10
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Plus Move10
Teleport Teleport - Psychic-type Teleport: Other Move -- -- 7 --
The user teleports back to its Trainer.
10
Plus Move13
Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
20
Plus Move23
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 -- 7 --
The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.
25
Plus Move28
Recover Recover - Normal-type Recover: Other Move -- -- 15 --
The user restores its own HP through cellular regeneration.
30
Plus Move33
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
35
Plus Move38
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
40
Plus Move43
Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
45
Plus Move48
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
50
Plus Move53
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM006 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM008 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 100
The user launches a weak jolt of electricity to leave targets paralyzed.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM023 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM024 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.
TM026 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 -- 8 --
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
TM027 Swift Swift - Normal-type Swift: Special Move 60 -- 5 --
The user attacks by firing star-shaped rays at targets.
TM029 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 -- 7 10
The user attacks with a fiery punch. This may also leave targets with a burn.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM032 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.
TM033 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 -- 8 30
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM051 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM060 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM087 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 -- 10 --
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.
TM092 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 -- 8 --
The user attacks with a powerful flash of light.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 100
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM099 Metronome Metronome - Normal-type Metronome: Other Move -- -- 4 --
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Alpha Guaranteed Move

Attack NameTypeCat.Att.DurCooldownEffect %
Energy Ball Plus MoveEnergy Ball - Grass-typeEnergy Ball: Special Move90--8--
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 40 35 30 120 70 105
Max Stats
Hindering Nature
Lv. 50 100 - 147 36 - 78 31 - 73 112 - 154 67 - 109 99 - 141
Lv. 100 190 - 284 67 - 152 58 - 143 220 - 305 130 - 215 193 - 278
Max Stats
Neutral Nature
Lv. 50 100 - 147 40 - 87 35 - 82 125 - 172 75 - 122 110 - 157
Lv. 100 190 - 284 75 - 169 65 - 159 245 - 339 145 - 239 215 - 309
Max Stats
Beneficial Nature
Lv. 50 100 - 147 44 - 95 38 - 90 137 - 189 82 - 134 121 - 172
Lv. 100 190 - 284 82 - 185 71 - 174 269 - 372 159 - 262 236 - 339
40
35
30
105
70
120

<--- Abra #063
Abra
#065
Alakazam
Alakazam --->