#237 Hitmontop

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Hitmontop
Japan: Kapoerer
カポエラー
French: Kapoera
German: Kapoera
Korean: 카포에라
National: #237
Paldea: #---
Kitakami: #---
Blueberry: #095
Male :100%
Female :0%
Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Handstand Pokémon 4'07"
1.4m
105.8lbs
48kg
453,200 Steps
25 Cycles
Abilities: Intimidate - Technician - Steadfast (Hidden Ability)
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability:
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Sp. Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Tyrogue
Attack < Defence at Level 20 Attack > Defence at Level 20 Attack = Defence at Level 20
Hitmonchan

Locations

Scarlet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
Violet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
The Indigo Disk Scarlet Canyon Biome
Fixed: Coastal Biome
Tera Raid Battles: 5 Star Raid Battles
Details
Violet Canyon Biome
Fixed: Coastal Biome
Tera Raid Battles: 5 Star Raid Battles
Details
Terarium Wild Spawn BiomesCave
Flavor Text
Scarlet This Pokémon is adept at dance-like kicks. The horn atop its head is made from the same substance that generally forms fur and claws.
Violet It spins on its horn while dealing out elegant kicks. Its horn grows continuously through its lifetime.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Triple Kick Triple Kick - Fighting-type Triple Kick: Physical Move 10 90 10 --
A consecutive three-kick attack that becomes more powerful with each successful hit.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
4 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
8 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
12 Detect Detect - Fighting-type Detect: Other Move -- 101 5 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
16 Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 40 --
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
21 Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
21 Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 --
The user protects itself and its allies from priority moves.
24 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
28 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
32 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
36 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
40 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliatory attack that counters any physical move, inflicting double the damage taken.
44 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM051 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM064 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM106 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
TM124 Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 15 --
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM134 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM167 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM180 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
TM184 Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
TM191 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TM204 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
TM205 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM212 Triple Axel Triple Axel - Ice-type Triple Axel: Physical Move 20 90 10 --
A consecutive three-kick attack that becomes more powerful with each successful hit.
TM213 Coaching Coaching - Fighting-type Coaching: Other Move -- 101 10 --
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
TM229 Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 15 --
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliatory attack that counters any physical move, inflicting double the damage taken.
High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 -- Details
The user throws a punch at blinding speed. This move always goes first.
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 40 -- Details
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 -- Details
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 95 95 35 110 70
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 90 - 132 36 - 78 103 - 145 67 - 109
Lv. 100 210 - 304 175 - 260 175 - 260 67 - 152 202 - 287 130 - 215
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 100 - 147 40 - 87 115 - 162 75 - 122
Lv. 100 210 - 304 195 - 289 195 - 289 75 - 169 225 - 319 145 - 239
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 110 - 161 44 - 95 126 - 178 82 - 134
Lv. 100 210 - 304 214 - 317 214 - 317 82 - 185 247 - 350 159 - 262
50
95
95
70
110
35

<--- Tyrogue #236
Tyrogue
#239
Elekid
Elekid --->