Standard Level Up |
|
Evolve
10 |
King's Shield |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a defensive stance and shields itself from incoming attacks. The shield lowers the Attack stats of attackers that make direct contact. |
—
10 |
Tackle |
 |
 |
40 |
-- |
4 |
-- |
| The user attacks by charging forward and slamming into targets with its whole body. |
—
10 |
Screech |
 |
 |
-- |
-- |
10 |
-- |
| The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
4
7 |
Shadow Sneak |
 |
 |
40 |
-- |
3 |
-- |
| The user attacks by stretching out a shadow to strike targets from behind. |
12
15 |
Aerial Ace |
 |
 |
60 |
-- |
9 |
-- |
| The user attacks by confounding targets with swift movements before slashing. |
16
19 |
Metal Sound |
 |
 |
-- |
-- |
10 |
-- |
| The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. |
20
23 |
Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
22
25 |
Psycho Cut |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. |
24
27 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
32
35 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
38
41 |
Iron Head |
 |
 |
80 |
-- |
8 |
15 |
| The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
44
47 |
Swords Dance |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack stat for a while by performing a frenetic dance. |
50
53 |
Head Smash |
 |
 |
150 |
-- |
10 |
-- |
| The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. |
Legends: Z-A Technical Machine Attacks |
|
| TM001 |
Headbutt |
 |
 |
70 |
-- |
7 |
15 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| TM010 |
Brick Break |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| TM012 |
Rock Slide |
 |
 |
75 |
-- |
7 |
15 |
| The user attacks by hurling large boulders. This may also make targets flinch. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM022 |
Aerial Ace |
 |
 |
60 |
-- |
9 |
-- |
| The user attacks by confounding targets with swift movements before slashing. |
| TM030 |
Swords Dance |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack stat for a while by performing a frenetic dance. |
| TM031 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
| TM034 |
Night Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM058 |
Iron Head |
 |
 |
80 |
-- |
8 |
15 |
| The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
| TM061 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| TM084 |
Flash Cannon |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM107 |
Close Combat |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |