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General | Location | Attacks | Stats | Egg Moves |
Picture | ||
Abilities: Static - Natural Cure - Iron Fist (Hidden Ability) | |||||
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. Hidden Ability: Iron Fist: The power of punching moves is increased by 20%. This stacks with Punching Glove. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 1 Speed Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | ||||||
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Locations- In-Depth Details |
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Scarlet | South Province Area One, South Province Area Three, South Province Area Five Fixed: South Province Area One, South Province Area Two, West Province Area One Tera Raid Battles: 1 Star Raid Battles | Map | |
Violet | South Province Area One, South Province Area Three, South Province Area Five Fixed: South Province Area One, South Province Area Two, West Province Area One Tera Raid Battles: 1 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Grass, Rock |
Flavor Text | ||
Scarlet | It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws. | |
Violet | The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
3 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
6 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
8 | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
12 | Nuzzle | 20 | 100 | 20 | 100 | ||||
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||||
15 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
19 | Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
23 | Spark | 65 | 100 | 20 | 30 | ||||
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |||||||||
27 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
31 | Entrainment | -- | 100 | 15 | -- | ||||
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
35 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
38 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
40 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
44 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM002 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |||||||||
TM004 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM009 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
TM018 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM023 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM031 | Metal Claw | 50 | 95 | 35 | 10 | ||||
The target is raked with steel claws. This may also boost the user's Attack stat. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM048 | Volt Switch | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM055 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM072 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM096 | Eerie Impulse | -- | 100 | 15 | -- | ||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM108 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TM122 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM127 | Play Rough | 90 | 90 | 10 | 10 | ||||
The user attacks by playing rough with the target. This may also lower the target's Attack stat. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | ||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
TM136 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | ||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | |||||||||
TM173 | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
TM183 | Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
TM211 | Electroweb | 55 | 95 | 15 | -- | ||||
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Mach Punch | 40 | 100 | 30 | -- | Details | |||
The user throws a punch at blinding speed. This move always goes first. | ||||||||
Sweet Kiss | -- | 75 | 10 | -- | Details | |||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||||||||
Wish | -- | 101 | 10 | -- | Details | |||
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Celebrate | -- | 101 | 40 | -- | ||||
The Pokémon congratulates you on your special day! | Pokémon Center Birthday Distribution |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 240 | 45 | 50 | 20 | 40 | 25 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 49 - 91 | 22 - 64 | 40 - 82 | 27 - 69 | 58 - 100 |
Lv. 100 | 200 - 294 | 94 - 179 | 40 - 125 | 76 - 161 | 49 - 134 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 55 - 102 | 25 - 72 | 45 - 92 | 30 - 77 | 65 - 112 |
Lv. 100 | 200 - 294 | 105 - 199 | 45 - 139 | 85 - 179 | 55 - 149 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 60 - 112 | 27 - 79 | 49 - 101 | 33 - 84 | 71 - 123 |
Lv. 100 | 200 - 294 | 115 - 218 | 49 - 152 | 93 - 196 | 60 - 163 | 137 - 240 |
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