#??? Pawmo

General Location Attacks Stats Egg Moves
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Pawmo
Japan:
パモット
French: Pohmotte
German: Pamamo
Korean: 빠모트
National: #???
Paldea: #23
Male :50%
Female :50%
Electric-type Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1'04"
0.4m
14.3lbs
6.5kg
803,840
Abilities: Volt Absorb - Natural Cure - Iron Fist (Hidden Ability)
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability:
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned
2 Speed Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *1 *2 *0.5 *0.5 *1 *1 *0.5 *0.5 *2
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Pawmi Level PawmoWalk 1000 Steps in Overworld FeaturePawmot
To evolve Pawmo into Pawmot, have it walk 1000 steps in Let's Go without returning to Poke Ball and level it up

Locations

Scarlet East Province Area One, East Province Area Two, North Province Area One, North Province Area Three, South Province Area One, South Province Area Three, South Province Area Four, South Province Area Five, South Province Area Six, West Province Area One, West Province Area Two, West Province Area Three
Fixed: North Province Area One, North Province Area Three, West Province Area Three
Tera Raid Battles: 3 Star Raid Battles
Violet East Province Area One, East Province Area Two, North Province Area One, North Province Area Three, South Province Area One, South Province Area Three, South Province Area Four, South Province Area Five, South Province Area Six, West Province Area One, West Province Area Two, West Province Area Three
Fixed: North Province Area One, North Province Area Three, West Province Area Three
Tera Raid Battles: 3 Star Raid Battles
Wild Spawn BiomesMountain, Grass
Flavor Text
Scarlet When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Violet Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Arm Thrust Arm Thrust - Fighting-type Arm Thrust: Physical Move 15 100 20 --
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
3 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
6 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
8 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
12 Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
19 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
23 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
27 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
32 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
38 Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
42 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
46 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
52 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM009 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 --
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM031 Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 --
The target is raked with steel claws. This may also boost the user's Attack stat.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM048 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM072 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM096 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM108 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 --
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM136 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TM147 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 -- Details
The user throws a punch at blinding speed. This move always goes first.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 -- Details
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 60 75 40 50 40 85
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 40 - 82 49 - 91 40 - 82 81 - 123
Lv. 100 230 - 324 139 - 224 76 - 161 94 - 179 76 - 161 157 - 242
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 45 - 92 55 - 102 45 - 92 90 - 137
Lv. 100 230 - 324 155 - 249 85 - 179 105 - 199 85 - 179 175 - 269
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 49 - 101 60 - 112 49 - 101 99 - 150
Lv. 100 230 - 324 170 - 273 93 - 196 115 - 218 93 - 196 192 - 295
60
75
40
85
40
50

<--- Pawmi #954
Pawmi
#956
Pawmot
Pawmot --->