Standard Level Up |
|
— |
Splash |
|
|
-- |
101 |
40 |
-- |
The user just flops and splashes around to no effect at all... |
— |
Absorb |
|
|
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Synthesis |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
4 |
Synthesis |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
6 |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
8 |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Fairy Wind |
|
|
40 |
100 |
30 |
-- |
The user stirs up a fairy wind and strikes the target with it. |
12 |
Poison Powder |
|
|
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust that poisons the target. |
14 |
Stun Spore |
|
|
-- |
75 |
30 |
-- |
The user scatters a cloud of numbing powder that paralyzes the target. |
16 |
Sleep Powder |
|
|
-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
20 |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
24 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
29 |
Mega Drain |
|
|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
34 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
39 |
Rage Powder |
|
|
-- |
101 |
20 |
-- |
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
44 |
Cotton Spore |
|
|
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. |
49 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
54 |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
59 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
64 |
Bounce |
|
|
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
69 |
Memento |
|
|
-- |
100 |
10 |
-- |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
BDSP Technical Machine Attacks |
|
TM09 |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM21 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM40 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM77 |
Psych Up |
|
|
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM89 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves (Details) |
Confusion |
|
|
50 |
100 |
25 |
10 |
Details |
The target is hit by a weak telekinetic force. This may also confuse the target. |
Encore |
|
|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Amnesia |
|
|
-- |
101 |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
Details |
The user assists an ally by boosting the power of that ally's attack. |
Aromatherapy |
|
|
-- |
101 |
5 |
-- |
Details |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Cotton Guard |
|
|
-- |
101 |
10 |
-- |
Details |
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Details |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
Details |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Strength Sap |
|
|
-- |
100 |
10 |
100 |
Details |
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Infestation |
|
|
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Snore |
|
|
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Defense Curl |
|
|
-- |
101 |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Curse |
|
|
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
Gen II TM12 |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |