Standard Level Up |
|
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Withdraw |
|
|
-- |
101 |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Absorb |
|
|
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
5 |
Withdraw |
|
|
-- |
101 |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
6 |
Leafage |
|
|
40 |
100 |
40 |
-- |
The user attacks by pelting the target with leaves. |
10 |
Growth |
|
|
-- |
101 |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
13 |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
17 |
Curse |
|
|
-- |
101 |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
22 |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
27 |
Mega Drain |
|
|
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
32 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
37 |
Synthesis |
|
|
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
42 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
47 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
52 |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
BDSP Technical Machine Attacks |
|
TM09 |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM10 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM16 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM23 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM96 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM98 |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 |
Rock Climb |
|
|
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves (Details) |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Growth |
|
|
-- |
101 |
20 |
-- |
Details |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Sand Tomb |
|
|
35 |
85 |
15 |
100 |
Details |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Details |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Thrash |
|
|
120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Amnesia |
|
|
-- |
101 |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Superpower |
|
|
120 |
100 |
5 |
100 |
Details |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
Stockpile |
|
|
-- |
101 |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Swallow |
|
|
-- |
101 |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
|
|
?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Earth Power |
|
|
90 |
100 |
10 |
10 |
Details |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
Wide Guard |
|
|
-- |
101 |
10 |
-- |
Details |
The user and its allies are protected from wide-ranging attacks for one turn. |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
Details |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
Details |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Nature Power |
|
|
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Snore |
|
|
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |