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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Picture | ||
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Abilities: Iron Barbs | |||||
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP. | |||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Defense Point(s) | Ferroseed can Dynamax |
Wild Hold Item | Egg Groups | ||||
![]() Sticky Barb - 5% |
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sword | Route 4, Bridge Field, Motostoke Riverbank, Stony Wilderness Max Raid Battles: Bridge Field, Dappled Grove, Dusty Bowl, Giant's Mirror, Giant's Seat, Hammerlocke Hills, Stony Wilderness | Details | |
Shield | Route 4, Bridge Field, Motostoke Riverbank, Stony Wilderness Max Raid Battles: Bridge Field, Dappled Grove, Dusty Bowl, Giant's Mirror, Giant's Seat, Hammerlocke Hills, Stony Wilderness | Details | |
Crown Tundra | Sword | Lakeside Cave | Details |
Shield | Lakeside Cave | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It defends itself by launching spikes, but its aim isn't very good at first. Only after a lot of practice will it improve. | |
Shield | Mossy caves are their preferred dwellings. Enzymes contained in mosses help Ferroseed's spikes grow big and strong. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | ![]() |
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-- | 101 | 30 | -- | ||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
5 | Metal Claw | ![]() |
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50 | 95 | 35 | 10 | ||
The target is raked with steel claws. This may also raise the user's Attack stat. | |||||||||
10 | Pin Missile | ![]() |
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25 | 95 | 20 | -- | ||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
15 | Ingrain | ![]() |
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-- | 101 | 20 | -- | ||
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||||
20 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
25 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
30 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
35 | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
41 | Curse | ![]() |
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-- | 101 | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
45 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
50 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM07 | Pin Missile | ![]() |
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25 | 95 | 20 | -- | ||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
TM11 | Solar Beam | ![]() |
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120 | 100 | 10 | -- | ||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM14 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM20 | Self-Destruct | ![]() |
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200 | 100 | 5 | -- | ||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
TM21 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | ![]() |
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50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM28 | Giga Drain | ![]() |
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75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM31 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM34 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM39 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM42 | Revenge | ![]() |
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60 | 100 | 10 | -- | ||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
TM50 | Bullet Seed | ![]() |
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25 | 100 | 30 | -- | ||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
TM57 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM58 | Assurance | ![]() |
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60 | 100 | 10 | -- | ||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
TM76 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR08 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR20 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR23 | Spikes | ![]() |
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-- | 101 | 20 | -- | ||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
TR26 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR46 | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
TR52 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||||||
TR57 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TR59 | Seed Bomb | ![]() |
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80 | 100 | 15 | -- | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||||
TR65 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TR70 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TR74 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
TR76 | Stealth Rock | ![]() |
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-- | 101 | 20 | -- | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Leech Seed | ![]() |
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-- | 90 | 10 | -- | Details | |
A seed is planted on the target. It steals some HP from the target every turn. | ||||||||
Gravity | ![]() |
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-- | 101 | 5 | -- | Details | |
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | ||||||||
Acid Spray | ![]() |
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40 | 100 | 20 | 100 | Details | |
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | ||||||||
Toxic | ![]() |
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-- | 90 | 10 | -- | Details | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Knock Off | ![]() |
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65 | 100 | 20 | -- | Details | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Steel Beam | ![]() | ![]() | 140 | 95 | 5 | -- | ||
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Steel Roller | ![]() | ![]() | 130 | 100 | 5 | 100 | ||
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flutterby | ![]() |
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130 | 101 | 10 | -- | |||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Lightning | ![]() |
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130 | 101 | 10 | -- | |||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | ![]() |
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150(Phy)/110(Spe) | 101 | 10 | -- | |||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | ![]() |
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80 | 101 | 10 | -- | |||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Ooze | ![]() |
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90(Phy)/70(Spe) | 101 | 10 | -- | |||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Darkness | ![]() |
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120 | 101 | 10 | -- | |||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Overgrowth | ![]() |
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130(Phy)/140(Spe) | 101 | 10 | -- | |||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||||
Max Steelspike | ![]() |
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140(Phy)/140(Spe) | 101 | 10 | -- | |||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | ![]() |
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101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 305 | 44 | 50 | 91 | 24 | 86 | 10 | |
Max Stats Hindering Nature |
Lv. 50 | 104 - 151 | 49 - 91 | 86 - 128 | 26 - 68 | 81 - 124 | 13 - 55 |
Lv. 100 | 198 - 292 | 94 - 179 | 168 - 252 | 47 - 132 | 159 - 243 | 22 - 107 | |
Max Stats Neutral Nature |
Lv. 50 | 104 - 151 | 55 - 102 | 96 - 143 | 29 - 76 | 91 - 138 | 15 - 62 |
Lv. 100 | 198 - 292 | 105 - 199 | 187 - 281 | 53 - 147 | 177 - 271 | 25 - 119 | |
Max Stats Beneficial Nature |
Lv. 50 | 104 - 151 | 60 - 112 | 105 - 157 | 31 - 83 | 100 - 151 | 16 - 68 |
Lv. 100 | 198 - 292 | 115 - 218 | 205 - 309 | 58 - 161 | 194 - 298 | 27 - 130 |
44
50
91
10
86
24
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