#331 Cacnea

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Cacnea
Japan: Sabonea
サボネア
French: Cacnea
German: Tuska
Korean: 선인왕
National: #331
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Cactus Pokémon 1'04"
0.4m
113.1lbs
51.3kg
1905,120
Abilities: Sand Veil - Water Absorb (Hidden Ability)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability:
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
35 1 Sp. Attack Point(s)
Cacnea can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Sticky Barb
Sticky Barb
- 5%
Grass
Human-like
Evolutionary Chain
Cacnea Level Cacturne

Locations

- In-Depth Details
Brilliant Diamond Route 228, Grand UndergroundDetails
Shining Pearl Route 228, Grand UndergroundDetails
Flavor Text
Brilliant Diamond By storing water in its body, this desert dweller can survive for 30 days without water.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
4 Absorb Absorb - Grass-type Absorb: Special Move 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
7 Growth Growth - Normal-type Growth: Other Move -- 101 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
10 Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
13 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.
16 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
19 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
22 Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
26 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
30 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
34 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
38 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
42 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
46 Cotton Spore Cotton Spore - Grass-type Cotton Spore: Other Move -- 100 40 --
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
50 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
54 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM09 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM79 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Acid - Poison-type Acid: Special Move 40 100 30 10 Details
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Teeter Dance Teeter Dance - Normal-type Teeter Dance: Other Move -- 100 20 -- Details
The user performs a wobbly dance that confuses the Pokémon around it.
Dynamic Punch Dynamic Punch - Fighting-type Dynamic Punch: Physical Move 100 50 5 100 Details
The user punches the target with full, concentrated power. This confuses the target if it hits.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 -- Details
The user scatters curious leaves that chase the target. This attack never misses.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Block Block - Normal-type Block: Other Move -- 101 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Fell Stinger Fell Stinger - Bug-type Fell Stinger: Physical Move 50 100 25 -- Details
When the user knocks out a target with this move, the user's Attack stat rises drastically.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 50 85 40 85 40 35
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 40 - 82 81 - 123 40 - 82 36 - 78
Lv. 100 210 - 304 157 - 242 76 - 161 157 - 242 76 - 161 67 - 152
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 45 - 92 90 - 137 45 - 92 40 - 87
Lv. 100 210 - 304 175 - 269 85 - 179 175 - 269 85 - 179 75 - 169
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 49 - 101 99 - 150 49 - 101 44 - 95
Lv. 100 210 - 304 192 - 295 93 - 196 192 - 295 93 - 196 82 - 185

<--- Flygon #330
Flygon
#332
Cacturne
Cacturne --->