#390 Chimchar

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Chimchar
Japan: Hikozaru
ヒコザル
French: Ouisticram
German: Panflam
Korean: 불꽃숭이
National: #390
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #004
Hisui: #061
Male :88.14%
Female :11.86%
Fire-type
Classification Height Weight Capture Rate Base Egg Steps
Chimp Pokémon 1'08"
0.5m
13.7lbs
6.2kg
455,120
Abilities: Blaze - Iron Fist (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability:
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 1 Speed Point(s)
Chimchar can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Chimchar Level MonfernoLevel Infernape

Locations

- In-Depth Details
Brilliant Diamond Grand Underground,
Lake Verity (Gift - From Briefcase)
Details
Shining Pearl Grand Underground,
Lake Verity (Gift - From Briefcase)
Details
Trainer Locations  Details
Flavor Text
Brilliant Diamond It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.
Shining Pearl Its fiery rear end is fueled by gas made in its belly. Even rain can't extinguish the fire.
Legends: Arceus Full of vigor and always in high spirits. It was once known by the name “Lantern-Tail” and feared as some kind of apparition.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
9 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
12 Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
15 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
17 Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
23 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
25 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
31 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
33 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
39 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
41 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 10 --
The user slacks off, restoring its own HP by up to half of its max HP.
47 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM27 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
TM100 Rock Climb Rock Climb - Normal-type Rock Climb: Physical Move 90 85 20 20
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10 Details
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10 Details
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 -- Details
The user assists an ally by boosting the power of that ally's attack.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Blaze Kick Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10 10 Details
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 -- Details
The user protects itself and its allies from priority moves.
Submission Submission - Fighting-type Submission: Physical Move 80 80 20 -- Details
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 309 44 58 44 58 44 61
Max Stats
Hindering Nature
Lv. 50 104 - 151 56 - 99 44 - 86 56 - 99 44 - 86 59 - 101
Lv. 100 198 - 292 108 - 193 83 - 168 108 - 193 83 - 168 114 - 198
Max Stats
Neutral Nature
Lv. 50 104 - 151 63 - 110 49 - 96 63 - 110 49 - 96 66 - 113
Lv. 100 198 - 292 121 - 215 93 - 187 121 - 215 93 - 187 127 - 221
Max Stats
Beneficial Nature
Lv. 50 104 - 151 69 - 121 53 - 105 69 - 121 53 - 105 72 - 124
Lv. 100 198 - 292 133 - 236 102 - 205 133 - 236 102 - 205 139 - 243




Attacks

Level UpMove ShopResearch Tasks

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %

Standard
Mastery10
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 30 --
A physical attack in which the user charges and slams into the target with its whole body.

Standard6
Mastery15
Ember Ember - Fire-type Ember: Special Move 40 100 25 --
The target is attacked with small flames. This may also leave the target with a burn.

Standard11
Mastery20
Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at the target. This attack never misses.

Standard18
Mastery28
Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 20 --
The user cloaks itself in fire and charges at the target to deal damage. This may also leave the target with a burn.

Standard25
Mastery35
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts, raising the user’s offensive stats.

Standard34
Mastery45
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 80 100 10 --
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Standard43
Mastery54
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 100 100 5 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Move Shop Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rock SmashRock Smash - Fighting-typeRock Smash: Physical Move4010020--
The user attacks with a punch. This may also lower the target’s defensive stats.
Aerial AceAerial Ace - Flying-typeAerial Ace: Physical Move6010120--
The user confounds the target with speed, then slashes. This attack never misses.
Stealth RockStealth Rock - Rock-typeStealth Rock: Physical Move4010020--
The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.
SwiftSwift - Normal-typeSwift: Special Move6010120--
Star-shaped rays are shot at the target. This attack never misses.
Focus EnergyFocus Energy - Normal-typeFocus Energy: Other Move--10120--
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Bulk UpBulk Up - Fighting-typeBulk Up: Other Move--10110--
The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.
RestRest - Psychic-typeRest: Other Move--10110--
The user restores its own HP but also becomes drowsy.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move7510010--
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move7510010--
The target is punched with an electrified fist. This may also leave the target with paralysis.
Shadow ClawShadow Claw - Ghost-typeShadow Claw: Physical Move7010015--
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100755--
The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
FlamethrowerFlamethrower - Fire-typeFlamethrower: Special Move8010010--
The target is scorched with an intense blast of fire. This may also leave the target with a burn.


Research Tasks

Number caught 1 2 4 6 10
Number you've caught without being spotted 1 2 3 4 5
Times you have seen it use Ember 1 3 6 12 25
Times you've given it food 1 2 3 4 5
Number you've evolved 1        




Stats


Click here for full details
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 309 44 58 44 58 44 61
Lv. 50 Max Stats
Hindering Nature
Effort Level 0 136 89 72 89 72 92
Effort Level 5 157 113 93 113 93 117
Effort Level 10 202 165 138 165 138 170
Lv. 50 Max Stats
Neutral Nature
Effort Level 0 136 97 78 97 78 101
Effort Level 5 157 121 99 121 99 126
Effort Level 10 202 173 144 173 144 179
Lv. 50 Max Stats
Beneficial Nature
Effort Level 0 136 104 83 104 83 109
Effort Level 5 157 128 104 128 104 134
Effort Level 10 202 180 149 180 149 187
Lv. 100 Max Stats
Hindering Nature
Effort Level 0 228 144 119 144 119 149
Effort Level 5 249 168 140 168 140 174
Effort Level 10 294 220 185 220 185 227
Lv. 100 Max Stats
Neutral Nature
Effort Level 0 228 156 128 156 128 162
Effort Level 5 249 180 149 180 149 187
Effort Level 10 294 232 194 232 194 240
Lv. 100 Max Stats
Beneficial Nature
Effort Level 0 228 167 136 167 136 174
Effort Level 5 249 191 157 191 157 199
Effort Level 10 294 243 202 243 202 252

<--- Torterra #389
Torterra
#391
Monferno
Monferno --->