Flavor Text |
 | Sword | Its body resembles polished metal, and it's both lightweight and strong. The only drawback is that it rusts easily. |
Shield | The special metal that composes its body is very light, so this Pokémon has considerable agility. It lives in caves because it dislikes the rain. |  | Sword | It's grown to resemble a skyscraper. Parts of its towering body glow due to a profusion of energy. |
Shield | The hardness of its cells is exceptional, even among Steel types. It also has a body structure that's resistant to earthquakes. |
Standard Level Up |
|
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
6 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
12 |
Hone Claws |
 |
 |
-- |
101 |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
18 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
24 |
Breaking Swipe |
 |
 |
60 |
100 |
15 |
100 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
30 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
36 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
42 |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
48 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge sharp claws. |
54 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
60 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
The user retaliates with much greater force against the opponent that last inflicted damage on it. |
66 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
Technical Machine Attacks |
|
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM85 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
TM99 |
Breaking Swipe |
 |
 |
60 |
100 |
15 |
100 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR24 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR47 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge sharp claws. |
TR52 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR62 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TR79 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR99 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
Max Lightning |
 |
 |
140 |
101 |
10 |
-- |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
 |
  |
150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |
 |
90 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Wyrmwind |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
 |
 |
100 |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
 |
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
G-Max Depletion |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used. |