#875 Eiscue

General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Ice Face Noice Form
Name Other Names No. Gender Ratio Type
Eiscue
Japan:
コオリッポ
French: Bekaglaçon
German: Kubuin
Korean: 빙큐보
National: #875
Galar: #370
Male :50.2%
Female :49.8%
Ice-type
Classification Height Weight Capture Rate Base Egg Steps
Penguin Pokémon 4'07"
1.4m
196.2lbs
89kg
606,400
Abilities: Ice Face
Ice Face: Has a protective barrier that protects against Physical Attacks once and will change form to Noice Face after breaking. Confusion also breaks the barrier. Setting Hail or being sent out during hail will restore the Ice Face and change form to Ice Face
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
2 Defense Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Eiscue
Alternate Forms
Ice FaceNoice Face
Ice FaceNoice Face
Eiscue changes its form when it is hit by an attack and its ability Ice Face is activated. It changes back in Hail

Locations

- In-Depth Details
Sword Trade from Shield
Shield Route 10, Lake of Outrage
Max Raid Battles: Dusty Bowl, Giant's Cap, Giant's Seat, Hammerlocke Hills, Stony Wilderness
Details
Flavor Text
Eiscue SpriteSwordIt drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.
ShieldThis Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.
Eiscue SpriteSwordThe ice covering this Pokémon's face has shattered, revealing a slightly worried expression that many people are enamored with.
ShieldThe hair on its head connects to the surface of its brain. When this Pokémon has something on its mind, its hair chills the air around it.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
6 Mist Mist - Ice-type Mist: Other Move -- 101 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
12 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This attack move varies in power and type depending on the weather.
18 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
24 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
30 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
36 Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
42 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
48 Aurora Veil Aurora Veil - Ice-type Aurora Veil: Other Move -- 101 20 --
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
54 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
60 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
This attack move varies in power and type depending on the weather.
TM51 Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 --
The user launches sharp icicles at the target two to five times in a row.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TR17 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Soak Soak - Water-type Soak: Other Move -- 100 20 -- Details
The user shoots a torrent of water at the target and changes the target's type to Water.
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 -- Details
The user envelops itself in a veil made of water. It regains some HP every turn.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Icicle Crash Icicle Crash - Ice-type Icicle Crash: Physical Move 85 90 10 30 Details
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 140(Phy)/130(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 100 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move 130 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 150 101 10 --
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 75 80 110 65 90 50
Max Stats
Hindering Nature
Lv. 50 135 - 182 76 - 118 103 - 145 63 - 105 85 - 127 49 - 91
Lv. 100 260 - 354 148 - 233 202 - 287 121 - 206 166 - 251 94 - 179
Max Stats
Neutral Nature
Lv. 50 135 - 182 85 - 132 115 - 162 70 - 117 95 - 142 55 - 102
Lv. 100 260 - 354 165 - 259 225 - 319 135 - 229 185 - 279 105 - 199
Max Stats
Beneficial Nature
Lv. 50 135 - 182 93 - 145 126 - 178 77 - 128 104 - 156 60 - 112
Lv. 100 260 - 354 181 - 284 247 - 350 148 - 251 203 - 306 115 - 218

Stats - NoIce Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 75 80 70 65 50 130
Max Stats
Hindering Nature
Lv. 50 135 - 182 76 - 118 67 - 109 63 - 105 49 - 91 121 - 163
Lv. 100 260 - 354 148 - 233 130 - 215 121 - 206 94 - 179 238 - 323
Max Stats
Neutral Nature
Lv. 50 135 - 182 85 - 132 75 - 122 70 - 117 55 - 102 135 - 182
Lv. 100 260 - 354 165 - 259 145 - 239 135 - 229 105 - 199 265 - 359
Max Stats
Beneficial Nature
Lv. 50 135 - 182 93 - 145 82 - 134 77 - 128 60 - 112 148 - 200
Lv. 100 260 - 354 181 - 284 159 - 262 148 - 251 115 - 218 291 - 394

<--- Stonjourner #874
Stonjourner
#876
Indeedee
Indeedee --->