Flavor Text |
 | Sword | It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need. |
Shield | Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength. |  | Sword | These intelligent Pokémon touch horns with each other to share information between them. |
Shield | They diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting. |
Level Up - Male |
|
— |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
— |
Play Nice |
 |
 |
-- |
101 |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
5 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
10 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
15 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
20 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
25 |
After You |
 |
 |
-- |
101 |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
30 |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
35 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
40 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
45 |
Power Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
50 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
55 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Level Up - Female |
|
— |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
— |
Play Nice |
 |
 |
-- |
101 |
20 |
100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
5 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
10 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
15 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
20 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
25 |
Follow Me |
 |
 |
-- |
101 |
20 |
-- |
The user draws attention to itself, making all targets take aim only at the user. |
30 |
Aromatherapy |
 |
 |
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
35 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
40 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
45 |
Guard Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
50 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
55 |
Healing Wish |
 |
 |
-- |
101 |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Technical Machine Attacks |
|
TM02 |
Pay Day |
 |
 |
40 |
100 |
20 |
-- |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM10 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
|
The user scatters curious leaves that chase the target. This attack never misses. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
|
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM60 |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM61 |
Guard Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM63 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM72 |
Magic Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM87 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM91 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM92 |
Mystical Fire |
 |
 |
75 |
100 |
10 |
100 |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR14 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TR19 |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR29 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
|
The user compels the target to keep using the move it encored for three turns. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
|
The user catches the target off guard and swaps its held item with its own. |
TR42 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR82 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
|
The user damages opposing Pokémon by emitting a powerful flash. |
Usable Max Moves |
|
Max Flare |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Strike |
 |
 
  |
140(Phy)/130(Spe) 120(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |

 |
90 90 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Starfall |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
 |
 
  |
130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Overgrowth |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |