Standard Level Up |
|
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
3 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
6 |
Disarming Voice |
 |
 |
40 |
101 |
15 |
-- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
9 |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
12 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
15 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
18 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
21 |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
24 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
27 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
30 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
33 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
36 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Technical Machine Attacks |
|
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM35 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM36 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM45 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM78 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM87 |
Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM89 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Technical Record Attacks |
|
TR03 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR16 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TR17 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR42 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR85 |
Work Up |
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-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
Transfer Only Moves (Details) |
|
Toxic |
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-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
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-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Echoed Voice |
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40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Swagger |
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-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
 |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Aromatic Mist |
 |
 |
-- |
101 |
20 |
-- |
Egg Move - Gen 7 |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
Covet |
 |
 |
60 |
100 |
25 |
-- |
Move Tutor - USM |
The user endearingly approaches the target, then steals the target's held item. |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
Move Tutor - USM |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Move Tutor - USM |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |