#192 Sunflora

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Sunflora
Japan: Kimawari
キマワリ
French: Héliatronc
German: Sonnflora
Korean: 해루미
National: #192
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Male :50.2%
Female :49.8%
Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Sun Pokémon 2'07"
0.8m
18.7lbs
8.5kg
1205,120
Abilities: Chlorophyll - Solar Power - Early Bird (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Hidden Ability (Available):
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 2 Sp. Attack Point(s)
Sunflora can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Sunkern Sunflora

Locations

- In-Depth Details
Brilliant Diamond Evolve Sunkern
Shining Pearl Evolve Sunkern
Trainer Locations  Details
Flavor Text
Brilliant Diamond It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Flower Shield Flower Shield - Fairy-type Flower Shield: Other Move -- 101 10 100
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Growth Growth - Normal-type Growth: Other Move -- 101 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
7 Absorb Absorb - Grass-type Absorb: Special Move 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
10 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
13 Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
16 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
19 Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
22 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
28 Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
34 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
37 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
40 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
43 Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
50 Petal Blizzard Petal Blizzard - Grass-type Petal Blizzard: Physical Move 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM09 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Nature Power Nature Power - Normal-type Nature Power: Other Move -- 101 20 -- Details
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that works differently for the Ghost type than for all other types.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 -- Details
The user assists an ally by boosting the power of that ally's attack.
Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 -- Details
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 -- Details
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 425 75 75 55 105 85 30
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 54 - 96 99 - 141 81 - 123 31 - 73
Lv. 100 260 - 354 139 - 224 103 - 188 193 - 278 157 - 242 58 - 143
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 60 - 107 110 - 157 90 - 137 35 - 82
Lv. 100 260 - 354 155 - 249 115 - 209 215 - 309 175 - 269 65 - 159
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 66 - 117 121 - 172 99 - 150 38 - 90
Lv. 100 260 - 354 170 - 273 126 - 229 236 - 339 192 - 295 71 - 174

<--- Sunkern #191
Sunkern
#193
Yanma
Yanma --->