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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Sunflora Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Sunflora | Kimawari キマワリ |
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Ability: Chlorophyll & Solar Power | ||||||||||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies. Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases every turn. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Sun Pokémon | 2'07" | 18.7lbs | 120 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,059,860 Points Medium Slow |
70 | 2 Sp. Attack Point(s) |
Yellow | 0 |
Damage Taken | ||||||||||||||||
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*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||
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Flavour Text | |
Diamond | It gets energy from warm sunlight and is known for its habit of moving in pursuit of it. |
Pearl | |
Platinum | |
HeartGold | It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still. |
SoulSilver | In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets. |
Location | |||
Game | Location | ||
Ruby | Trade from Emerald/Colosseum | ||
Sapphire | Trade from Emerald/Colosseum | ||
Emerald | Evolve Sunkern | ||
FireRed | Trade from Emerald/Colosseum | ||
LeafGreen | Trade from Emerald/Colosseum | ||
Colosseum | Snagged from Cipher Peon Baila in Realgam Tower's Dome | ||
XD | Trade from Emerald/Colosseum | ||
Diamond | Evolve from Sunkern | ||
Pearl | Evolve from Sunkern | ||
Platinum | Evolve Sunkern | ||
HeartGold | Evolve Sunkern | ||
SoulSilver | Evolve Sunkern | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Absorb | ![]() | ![]() | 20 | 100 | 25 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Pound | ![]() | ![]() | 40 | 100 | 35 | -- | ||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Growth | ![]() | ![]() | -- | -- | 40 | -- | ||
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||
5 | Mega Drain | ![]() | ![]() | 40 | 100 | 15 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
9 | Ingrain | ![]() | ![]() | -- | -- | 20 | -- | ||
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | |||||||||
13 | Grasswhistle | ![]() | ![]() | -- | 55 | 15 | -- | ||
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||||||
17 | Leech Seed | ![]() | ![]() | -- | 90 | 10 | -- | ||
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||||
21 | Bullet Seed | ![]() | ![]() | 10 | 100 | 30 | -- | ||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||
25 | Worry Seed | ![]() | ![]() | -- | 100 | 10 | -- | ||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |||||||||
29 | Razor Leaf | ![]() | ![]() | 55 | 95 | 25 | -- | ||
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | |||||||||
33 | Petal Dance | ![]() | ![]() | 90 | 100 | 20 | -- | ||
The user attacks by scattering petals for two to three turns. The user then becomes confused. | |||||||||
37 | Sunny Day | ![]() | ![]() | -- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
41 | Solarbeam | ![]() | ![]() | 120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
43 | Leaf Storm | ![]() | ![]() | 140 | 90 | 5 | 100 | ||
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 85 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM09 | Bullet Seed | ![]() |
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10 | 100 | 30 | -- | ||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | ![]() |
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60 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
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120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | ![]() |
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90 | 100 | 10 | 30 | ||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM58 | Endure | ![]() |
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-- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | ![]() |
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-- | 100 | 20 | -- | ||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ![]() |
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?? | 100 | 15 | -- | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | ![]() |
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40 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Synthesis | ![]() |
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-- | -- | 5 | -- | ||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Uproar | ![]() |
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50 | 100 | 10 | -- | ||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Endeavor | ![]() |
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?? | 100 | 5 | -- | ||
An attack move that cuts down the foe's HP to equal the user's HP. | ||||||||
Seed Bomb | ![]() |
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80 | 100 | 15 | -- | ||
The user slams a barrage of hard- shelled seeds down on the foe from above. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Worry Seed | ![]() |
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-- | 100 | 10 | -- | ||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Grasswhistle | ![]() | ![]() | -- | 55 | 15 | -- | Details | |
The user plays a pleasant melody that lulls the foe into a deep sleep. | ||||||||
Encore | ![]() | ![]() | -- | 100 | 5 | -- | Details | |
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Leech Seed | ![]() | ![]() | -- | 90 | 10 | -- | Details | |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||||||||
Nature Power | ![]() | ![]() | -- | -- | 20 | -- | Details | |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Curse | ![]() | ![]() | -- | -- | 10 | -- | Details | |
A move that works differently for the Ghost type than for all the other types. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | Details | |
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Ingrain | ![]() | ![]() | -- | -- | 20 | -- | Details | |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | ||||||||
Sweet Scent | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Endeavor | ![]() | ![]() | ?? | 100 | 5 | -- |
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An attack move that cuts down the foe's HP to equal the user's HP. | |||||||||
Synthesis | ![]() | ![]() | -- | -- | 5 | -- |
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The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
Seed Bomb | ![]() | ![]() | 80 | 100 | 15 | -- |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
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Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 75 | 75 | 55 | 105 | 85 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 72 - 114 | 54 - 96 | 99 - 141 | 81 - 123 | 31 - 73 |
Lv. 100 | 260 - 354 | 139 - 224 | 103 - 188 | 193 - 278 | 157 - 242 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 80 - 127 | 60 - 107 | 110 - 157 | 90 - 137 | 35 - 82 |
Lv. 100 | 260 - 354 | 155 - 249 | 115 - 209 | 215 - 309 | 175 - 269 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 88 - 139 | 66 - 117 | 121 - 172 | 99 - 150 | 38 - 90 |
Lv. 100 | 260 - 354 | 170 - 273 | 126 - 229 | 236 - 339 | 192 - 295 | 71 - 174 |
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