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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Sunflora Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex |
| Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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192 | 337 | Sunflora |
キマワリ Kimawari |
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Ability: Chlorophyll | |||||
| When Sunny Day is in effect, Sunflora's Speed is Doubled. | ||||||
| Gender Ratio | ||||||
| Male: 50 % | Female: 50 % | |||||
| Classification | Type 1 | Type 2 | Height | Weight | ||
| Sun Pokémon | 2'07" | 18.7 lbs | ||||
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Evolution Chain
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| Wild Hold Item | Dex Category | Colour Category | Footprint |
| None |
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Yellow |
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| Damage Taken | ||||||||||||||||
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| *1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
| Flavor Text | |||
| Ruby | SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night. | ||
| Sapphire | SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night. | ||
| Emerald | SUNFLORA convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets. | ||
| FireRed | In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets. | ||
| LeafGreen | It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still. | ||
| Location | |||
| Game | Location | ||
| Ruby | Trade from Emerald/Colosseum | ||
| Sapphire | Trade from Emerald/Colosseum | ||
| Emerald | Evolve Sunkern | ||
| FireRed | Trade from Emerald/Colosseum | ||
| LeafGreen | Trade from Emerald/Colosseum | ||
| Colosseum | Snagged from Cipher Peon Baila in Realgam Tower's Dome | ||
| XD | Trade from Emerald/Colosseum | ||
| Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Absorb | ![]() | 20 | 100 | 20 | -- | |||
| An attack that absorbs half the damage inflicted. | |||||||||
| — | Pound | ![]() | 40 | 100 | 35 | -- | |||
| Pounds the foe with forelegs or tail. | |||||||||
| 6 | Growth | ![]() | -- | -- | 40 | -- | |||
| Forces the body to grow and heightens SP. ATK. | |||||||||
| 13 | Razor Leaf | ![]() | 55 | 95 | 25 | -- | |||
| Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
| 18 | Ingrain | ![]() | -- | 100 | 20 | -- | |||
| Lays roots that restore HP. The user can't switch out. | |||||||||
| 25 | Bullet Seed | ![]() | 10 | 100 | 30 | -- | |||
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
| 30 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of FIRE- type moves for 5 turns. | |||||||||
| 37 | Petal Dance | ![]() | 70 | 100 | 20 | 100 | |||
| A rampage of 2 to 3 turns that confuses the user. | |||||||||
| 42 | Solarbeam | ![]() | 120 | 100 | 10 | -- | |||
| Absorbs light in one turn, then attacks next turn. | |||||||||
| Fire Red/Leaf Green Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Absorb | ![]() | 20 | 100 | 20 | -- | |||
| An attack that absorbs half the damage inflicted. | |||||||||
| — | Pound | ![]() | 40 | 100 | 35 | -- | |||
| Pounds the foe with forelegs or tail. | |||||||||
| 6 | Growth | ![]() | -- | -- | 40 | -- | |||
| Forces the body to grow and heightens SP. ATK. | |||||||||
| 13 | Razor Leaf | ![]() | 55 | 95 | 25 | -- | |||
| Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
| 18 | Ingrain | ![]() | -- | 100 | 20 | -- | |||
| Lays roots that restore HP. The user can't switch out. | |||||||||
| 25 | Bullet Seed | ![]() | 10 | 100 | 30 | -- | |||
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
| 30 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of FIRE- type moves for 5 turns. | |||||||||
| 37 | Petal Dance | ![]() | 70 | 100 | 20 | 100 | |||
| A rampage of 2 to 3 turns that confuses the user. | |||||||||
| 42 | Solarbeam | ![]() | 120 | 100 | 10 | -- | |||
| Absorbs light in one turn, then attacks next turn. | |||||||||
| TM & HM Attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
| Poisons the foe with an intensifying toxin. | |||||||||
| TM09 | Bullet Seed | ![]() | 10 | 100 | 30 | -- | |||
| Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
| TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
| The effectiveness varies with the user. | |||||||||
| TM11 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of FIRE- type moves for 5 turns. | |||||||||
| TM15 | Hyper Beam | ![]() | 150 | 90 | 5 | -- | |||
| Powerful, but leaves the user immobile the next turn. | |||||||||
| TM16 | Light Screen | ![]() | -- | -- | 30 | -- | |||
| Creates a wall of light that lowers SP. ATK damage. | |||||||||
| TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
| Evades attack, but may fail if used in succession. | |||||||||
| TM19 | Giga Drain | ![]() | 60 | 100 | 5 | -- | |||
| An attack that steals half the damage inflicted. | |||||||||
| TM20 | Safeguard | ![]() | -- | -- | 25 | -- | |||
| A mystical force prevents all status problems. | |||||||||
| TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
| An attack that is stronger if the TRAINER is disliked. | |||||||||
| TM22 | Solarbeam | ![]() | 120 | 100 | 10 | -- | |||
| Absorbs light in one turn, then attacks next turn. | |||||||||
| TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
| An attack that increases in power with friendship. | |||||||||
| TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| TM36 | Sludge Bomb | ![]() | 90 | 100 | 10 | 30 | |||
| Sludge is hurled to inflict damage. May also poison. | |||||||||
| TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
| Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
| TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
| An attack with effects that vary by location. | |||||||||
| TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
| Makes the opposite gender less likely to attack. | |||||||||
| HM01 | Cut | ![]() | 50 | 95 | 30 | -- | |||
| Cuts the foe with sharp scythes, claws, etc. | |||||||||
| HM05 | Flash | ![]() | -- | 70 | 20 | -- | |||
| Looses a powerful blast of light that cuts accuracy. | |||||||||
| Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Swords Dance | ![]() | -- | -- | 30 | -- | |||
| A fighting dance that sharply raises ATTACK. | ||||||||
| Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | |||
| Copies a move used by the foe during one battle. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Snore | ![]() | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Egg Moves | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Grasswhistle | ![]() | -- | 55 | 15 | -- | |||
| Lulls the foe into sleep with a pleasant melody. | ||||||||
| Encore | ![]() | -- | 100 | 5 | -- | |||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
| Leech Seed | ![]() | -- | 90 | 10 | -- | |||
| Plants a seed on the foe to steal HP on every turn. | ||||||||
| Nature Power | ![]() | -- | 95 | 20 | -- | |||
| The type of attack varies depending on the location. | ||||||||
| Curse | ![]() | -- | -- | 10 | -- | |||
| A move that functions differently for GHOSTS. | ||||||||
| Helping Hand | ![]() | -- | 100 | 20 | -- | |||
| Boosts the power of the recipient's moves. | ||||||||
| Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
| 5,120 Steps | Special Attack: 2 Points | 120 |
| Egg Groups | |
| Lists Of Groups | Group Names |
| Plant | |
| Stats | ||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
| Base Stats | 75 | 75 | 55 | 105 | 85 | 30 |
| Max Stats Hindering Nature | 354 | 224 | 188 | 278 | 242 | 143 |
| Max Stats Neutral Nature | 354 | 249 | 209 | 309 | 269 | 159 |
| Max Stats Beneficial Nature | 354 | 273 | 229 | 339 | 295 | 174 |









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