Flavor Text |
 | Sword | It wanders through ruins by night, carrying a mask that's said to have been the face it had when it was still human. |
Shield | The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face. |  | Sword | A clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power. |
Shield | It's said that this Pokémon was formed when an ancient clay tablet was drawn to a vengeful spirit. |
Galarian Form Level Up |
|
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
4 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
8 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
12 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
16 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
20 |
Crafty Shield |
 |
 |
-- |
101 |
10 |
-- |
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
24 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
28 |
Mean Look |
 |
 |
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
32 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
36 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
40 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
44 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
48 |
Power Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
48 |
Guard Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
52 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Standard Level Up |
|
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
4 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
8 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
12 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
16 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
20 |
Crafty Shield |
 |
 |
-- |
101 |
10 |
-- |
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
24 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
28 |
Mean Look |
 |
 |
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
32 |
Grudge |
 |
 |
-- |
101 |
5 |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
36 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
40 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
44 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
48 |
Power Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
48 |
Guard Split |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
52 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Technical Machine Attacks |
|
TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
|
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
|
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM38 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
|
The user shoots a sinister flame at the target to inflict a burn. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM47 |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
|
This relentless attack does massive damage to a target affected by status conditions. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR38 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
|
The user catches the target off guard and swaps its held item with its own. |
TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to exchange Abilities with the target. |
TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR54 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TR58 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR67 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TR68 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
|
The user teleports using a strange power and switches places with one of its allies. |
Usable Max Moves |
|
Max Strike |
 |
 
  |
120(Phy)/110(Spe) 130(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |
 |
 
  |
140(Phy)/130(Spe) 140(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Mindstorm |
 |
 
  |
130(Phy)/130(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
 
  |
110(Phy)/130(Spe) 110(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Swagger |
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-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
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-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Magic Coat |
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-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Block |
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-- |
101 |
5 |
-- |
Move Tutor - USM |
The user blocks the target's way with arms spread wide to prevent escape. |
Knock Off |
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65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Role Play |
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-- |
101 |
10 |
-- |
Move Tutor - USM |
The user mimics the target completely, copying the target's Ability. |
Pain Split |
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-- |
101 |
20 |
-- |
Move Tutor - USM |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Shock Wave |
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60 |
101 |
20 |
-- |
Move Tutor - USM |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
Spite |
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-- |
100 |
10 |
-- |
Move Tutor - USM |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
After You |
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-- |
101 |
15 |
-- |
Move Tutor - USM |
The user helps the target and makes it use its move right after the user. |