| Generation VI Level Up | 
|
				| — | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| — | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | 
				Harden | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 6 | 
				Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 11 | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 16 | 
				Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
				| 21 | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 26 | 
				Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 31 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 36 | 
				Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 40 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 45 | 
				Metal Sound | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 54 | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 63 | 
				Wring Out | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
				| 72 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM81 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
TM94 (XY) HM06 (ORAS) | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Aurora Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
| Bubble Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
| Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
								Details | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
| Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
| Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				100 | 
								Details | 
				| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | 
| Rapid Spin | 
				  | 
				  | 
				20 | 
				100 | 
				40 | 
				-- | 
								Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
								Details | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
								Details | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Transfer Only Moves (Details) | 
|
| Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen V HM06 | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				Gen IV TM55 | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				Move Tutor - Emerald | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - Emerald | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. |