| X & Y Level Up |
|
| — |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| — |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. It may also leave the target frozen. |
| — |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| — |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
| The user meditates to awaken the power deep within its body and raise its Attack stat. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| — |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 4 |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
| The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 8 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 11 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 15 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| 18 |
Mind Reader |
 |
 |
-- |
-- |
5 |
-- |
| The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
| 22 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| 25 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 29 |
Force Palm |
 |
 |
60 |
100 |
10 |
30 |
| The target is attacked with a shock wave. It may also leave the target with paralysis. |
| 32 |
High Jump Kick |
 |
 |
130 |
90 |
10 |
-- |
| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 36 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| 42 |
Acupressure |
 |
 |
-- |
-- |
30 |
-- |
| The user applies pressure to stress points, sharply boosting one of its stats. |
| 49 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to switch its Attack with its Defense stat. |
| 55 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| 62 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| ΩRαS Level Up |
|
| — |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| — |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. It may also leave the target frozen. |
| — |
Bide |
 |
 |
?? |
-- |
10 |
-- |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| — |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
| The user meditates to awaken the power deep within its body and raise its Attack stat. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| — |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 4 |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
| The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 7 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 9 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 12 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 15 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| 17 |
Force Palm |
 |
 |
60 |
100 |
10 |
30 |
| The target is attacked with a shock wave. It may also leave the target with paralysis. |
| 20 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| 23 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 25 |
Mind Reader |
 |
 |
-- |
-- |
5 |
-- |
| The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
| 28 |
High Jump Kick |
 |
 |
130 |
90 |
10 |
-- |
| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 31 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| 33 |
Acupressure |
 |
 |
-- |
-- |
30 |
-- |
| The user applies pressure to stress points, sharply boosting one of its stats. |
| 36 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to switch its Attack with its Defense stat. |
| 42 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| 47 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
| 53 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
| The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Bullet Punch |
 |
 |
40 |
100 |
30 |
-- |
Details |
| The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
Details |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Details |
| The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Fake Out |
 |
 |
40 |
100 |
10 |
100 |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an icy fist. It may also leave the target frozen. |
| Power Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
Details |
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| Quick Guard |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Details |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
 |
-- |
-- |
15 |
-- |
Gen V TM19 |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Work Up |
 |
 |
-- |
-- |
30 |
-- |
Gen V TM83 |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Vacuum Wave |
 |
 |
40 |
100 |
30 |
-- |
Move Tutor - PtHGSS |
| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Metronome |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - Emerald |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
| Star-shaped rays are shot at the opposing team. This attack never misses. |