Generation VII Level Up |
|
| — |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| — |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| — |
Misty Terrain |
 |
 |
-- |
-- |
10 |
-- |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| — |
Play Nice |
 |
 |
-- |
-- |
20 |
100 |
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| — |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| 5 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 9 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
| The user rests to cure itself of poisoning, a burn, or paralysis. |
| 13 |
Disarming Voice |
 |
 |
40 |
-- |
15 |
-- |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| 17 |
Double Slap |
 |
 |
15 |
85 |
10 |
-- |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| 21 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 25 |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The additional effects of this attack depend upon where it was used. |
| 29 |
Entrainment |
 |
 |
-- |
100 |
15 |
-- |
| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 33 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 37 |
Heal Pulse |
 |
 |
-- |
-- |
10 |
-- |
| The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
| 41 |
After You |
 |
 |
-- |
-- |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| 45 |
Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
| The user's mysterious psychic wave changes the target's Ability to Simple. |
| 49 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| 53 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| 57 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
TM & HM Attacks |
|
| TM01 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM94 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
| Heal Bell |
 |
 |
-- |
-- |
5 |
-- |
Details |
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using the move it encored for three turns. |
| Bestow |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user passes its held item to the target when the target isn't holding an item. |
| Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
Details |
| The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Yawn |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
Details |
| While it is asleep, the user randomly uses one of the moves it knows. |
| Healing Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Draining Kiss |
 |
 |
50 |
100 |
10 |
-- |
Details |
| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
 |
200 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
 |
140 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
140 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Hydro Vortex |
 |
 |
175 |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Gigavolt Havoc |
 |
  |
175(Phy)/185(Spe) |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Shattered Psyche |
 |
  |
160(Phy)/180(Spe) |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Subzero Slammer |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
160 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
| Twinkle Tackle |
 |
 |
160 |
-- |
1 |
-- |
| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |