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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Primeape |
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#057 | ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Pig Monkey Pokémon | 3'03" 1m |
70.5lbs 32kg | 75 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
65 Hit Points 105 Attack 60 Defense 60 Special 95 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 |
Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Red | Evolve Mankey | ||
Green (Jp.) | Blue (Intl.) | Trade from Red or Yellow | |
Blue (Jp.) | Trade from Red or Yellow | ||
Yellow | Route 23 | Details |
Level Up Anchors | RB | Yellow |
Red, Green & Blue Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | ![]() |
40 | 100 | 35 | -- | |||
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | |||||||||
— | Leer | ![]() |
-- | 100 | 30 | -- | |||
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | Karate Chop | ![]() |
50 | 100 | 25 | -- | |||
A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage. | |||||||||
— | Fury Swipes | ![]() |
18 | 80 | 15 | -- | |||
The target is scratched by sharp claws two to five times in quick succession. | |||||||||
15 | Karate Chop | ![]() |
50 | 100 | 25 | -- | |||
A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage. | |||||||||
21 | Fury Swipes | ![]() |
18 | 80 | 15 | -- | |||
The target is scratched by sharp claws two to five times in quick succession. | |||||||||
27 | Focus Energy | ![]() |
-- | 100 | 30 | -- | |||
Raises the likelihood of nailing the opponent's weak spot for a critical hit. | |||||||||
37 | Seismic Toss | ![]() |
?? | 100 | 20 | -- | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |||||||||
46 | Thrash | ![]() |
90 | 100 | 20 | -- | |||
An attack that lasts two to three turns. Afterwards, the attacker becomes confused. |
Yellow Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | ![]() |
40 | 100 | 35 | -- | |||
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | |||||||||
— | Leer | ![]() |
-- | 100 | 30 | -- | |||
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | Low Kick | ![]() |
50 | 90 | 20 | 33 | |||
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. | |||||||||
— | Karate Chop | ![]() |
50 | 100 | 25 | -- | |||
A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage. | |||||||||
9 | Low Kick | ![]() |
50 | 90 | 20 | 33 | |||
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. | |||||||||
15 | Karate Chop | ![]() |
50 | 100 | 25 | -- | |||
A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage. | |||||||||
21 | Fury Swipes | ![]() |
18 | 80 | 15 | -- | |||
The target is scratched by sharp claws two to five times in quick succession. | |||||||||
27 | Focus Energy | ![]() |
-- | 100 | 30 | -- | |||
Raises the likelihood of nailing the opponent's weak spot for a critical hit. | |||||||||
28 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
37 | Seismic Toss | ![]() |
?? | 100 | 20 | -- | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |||||||||
45 | Screech | ![]() |
-- | 85 | 40 | -- | |||
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | |||||||||
46 | Thrash | ![]() |
90 | 100 | 20 | -- | |||
An attack that lasts two to three turns. Afterwards, the attacker becomes confused. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM01 | Mega Punch | ![]() |
80 | 85 | 20 | -- | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
TM05 | Mega Kick | ![]() |
120 | 74.6 | 5 | -- | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM16 | Pay Day | ![]() |
40 | 100 | 20 | -- | |||
A move that also nets money at the end of battle. How much depends on the attack frequency and level. | |||||||||
TM17 | Submission | ![]() |
80 | 80 | 25 | -- | |||
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM18 | Counter | ![]() |
?? | 100 | 20 | -- | |||
A retaliation move that pays back double the damage of a physical attack. Highly accurate. | |||||||||
TM19 | Seismic Toss | ![]() |
?? | 100 | 20 | -- | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM24 | Thunderbolt | ![]() |
95 | 100 | 15 | 10 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM25 | Thunder | ![]() |
120 | 70 | 10 | 10 | |||
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM28 | Dig | ![]() |
100 | 100 | 10 | -- | |||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM35 | Metronome | ![]() |
-- | 100 | 10 | -- | |||
The user waggles its finger, triggering a move. There is no telling what will happen. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM48 | Rock Slide | ![]() |
75 | 90 | 10 | -- | |||
A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 385 | 65 | 105 | 60 | 60 | 95 | ||
Max Stats | Lv. 50 | 125 - 171 | 110 - 156 | 65 - 111 | 65 - 111 | 100 - 146 | |
Lv. 100 | 240 - 333 | 215 - 308 | 125 - 218 | 125 - 218 | 195 - 288 |
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