| Generation I Level Up |
|
| — |
Karate Chop |
 |
50 |
100 |
25 |
-- |
| A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage. |
| — |
Low Kick |
 |
50 |
90 |
20 |
33 |
| A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. |
| — |
Leer |
 |
-- |
100 |
30 |
-- |
| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
| 20 |
Low Kick |
 |
50 |
90 |
20 |
33 |
| A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. |
| 25 |
Leer |
 |
-- |
100 |
30 |
-- |
| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
| 36 |
Focus Energy |
 |
-- |
100 |
30 |
-- |
| Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
| 44 |
Seismic Toss |
 |
?? |
100 |
20 |
-- |
| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. |
| 52 |
Submission |
 |
80 |
80 |
25 |
-- |
| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM & HM Attacks |
|
| TM01 |
Mega Punch |
 |
80 |
85 |
20 |
-- |
| A NORMAL-type attack move. It is highly accurate and relatively powerful. |
| TM05 |
Mega Kick |
 |
120 |
74.6 |
5 |
-- |
| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. |
| TM06 |
Toxic |
 |
-- |
85 |
10 |
-- |
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
| TM08 |
Body Slam |
 |
85 |
100 |
15 |
33 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. |
| TM09 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM10 |
Double-Edge |
 |
100 |
100 |
15 |
-- |
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM17 |
Submission |
 |
80 |
80 |
25 |
-- |
| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM18 |
Counter |
 |
?? |
100 |
20 |
-- |
| A retaliation move that pays back double the damage of a physical attack. Highly accurate. |
| TM19 |
Seismic Toss |
 |
?? |
100 |
20 |
-- |
| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. |
| TM20 |
Rage |
 |
20 |
100 |
20 |
-- |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| TM26 |
Earthquake |
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. |
| TM27 |
Fissure |
 |
?? |
30 |
5 |
-- |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| TM28 |
Dig |
 |
100 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| TM31 |
Mimic |
 |
-- |
100 |
10 |
-- |
| A move for learning one of the opponent's moves, for use during that battle only. |
| TM32 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
| TM34 |
Bide |
 |
-- |
100 |
10 |
-- |
| The user waits for several turns. At the end, it returns double the damage it received. |
| TM35 |
Metronome |
 |
-- |
100 |
10 |
-- |
| The user waggles its finger, triggering a move. There is no telling what will happen. |
| TM38 |
Fire Blast |
 |
120 |
85 |
5 |
33 |
| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. |
| TM40 |
Skull Bash |
 |
100 |
100 |
15 |
-- |
| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
| TM44 |
Rest |
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM48 |
Rock Slide |
 |
75 |
90 |
10 |
-- |
| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
| TM50 |
Substitute |
 |
-- |
100 |
10 |
-- |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
| HM04 |
Strength |
 |
80 |
100 |
15 |
-- |
| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |