Generation VII Level Up | 
|
				| — | 
				Low Kick | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| — | 
				Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
				| 3 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 7 | 
				Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
				| 9 | 
				Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 
				| 13 | 
				Low Sweep | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				100 | 
				| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
				| 15 | 
				Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
				| 19 | 
				Revenge | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
				| 21 | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 25 | 
				Vital Throw | 
				  | 
				  | 
				70 | 
				-- | 
				10 | 
				-- | 
				| The user attacks last. In return, this throw move never misses. | 
				| 27 | 
				Wake-Up Slap | 
				  | 
				  | 
				70 | 
				100 | 
				10 | 
				-- | 
				| This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | 
				| 33 | 
				Dual Chop | 
				  | 
				  | 
				40 | 
				90 | 
				15 | 
				-- | 
				| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 
				| 37 | 
				Submission | 
				  | 
				  | 
				80 | 
				80 | 
				20 | 
				-- | 
				| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 
				| 43 | 
				Bulk Up | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
				| 47 | 
				Cross Chop | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 
				| 53 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 57 | 
				Dynamic Punch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
TM & HM Attacks | 
|
| TM01 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					100 | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's  Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Meditate | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| The user meditates to awaken the power deep within its body and raise its Attack stat. | 
| Rolling Kick | 
				  | 
				  | 
				60 | 
				85 | 
				15 | 
				30 | 
								Details | 
				| The user lashes out with a quick, spinning kick. This may also make the target flinch. | 
| Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
								Details | 
				| The user compels the target to keep using the move it encored for three turns. | 
| Smelling Salts | 
				  | 
				  | 
				70 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Close Combat | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				100 | 
								Details | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| Thunder Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Bullet Punch | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user strikes the target with tough punches as fast as bullets. This move always goes first. | 
| Power Trick | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user employs its psychic power to switch its Attack stat with its Defense stat. | 
| Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Quick Guard | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user protects itself and its allies from priority moves. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					160(Phy)/120(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					   | 
					200(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive | 
					  | 
					   | 
					140(Phy)/185(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Dig | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Incinerate | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				Gen VI TM94 (XY) HM06 (ΩRαS) | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Power-up Punch | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Strength | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Vacuum Wave | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mega Punch | 
				  | 
				  | 
				80 | 
				85 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick | 
				  | 
				  | 
				120 | 
				75 | 
				5 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Gen II TM43 | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Rage | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				-- | 
				Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Fissure | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
				Gen I TM27 | 
				| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | 
| Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Skull Bash | 
				  | 
				  | 
				130 | 
				100 | 
				10 | 
				100 | 
				Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |