Standard Level Up |
|
— |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
— |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
— |
Magnetic Flux |
 |
 |
-- |
101 |
20 |
-- |
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
9 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
11 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
13 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
16 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
20 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
26 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
29 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
36 |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
41 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
47 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
54 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
58 |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
A retaliatory attack that counters any special move, inflicting double the damage taken. |
Hisuian Form Level Up |
|
Evolve |
Chloroblast |
 |
 |
150 |
95 |
5 |
-- |
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
— |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
6 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of numbing powder that paralyzes the target. |
9 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
11 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
13 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
16 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
20 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
26 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
29 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
34 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
34 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
41 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
46 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
50 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
|
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM056 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
|
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
TM062 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
|
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
|
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
|
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM096 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM111 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM119 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM137 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
|
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM159 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
-- |
|
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
|
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
TM180 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
|
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
TM194 |
Grassy Glide |
 |
 |
55 |
100 |
20 |
-- |
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
|
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
|
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
TM211 |
Electroweb |
 |
 |
55 |
95 |
15 |
-- |
|
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
TM223 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
|
A move that has different effects depending on whether the user is a Ghost type or not. |