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Style: Power Notes Costumes: Synergy Burst Form: |
Move List
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Name Move Type Useable Phase Button Combination Additional Notes Damage Destructive Cannon Normal All L + R during Synergy Burst Counter attack pierce 241 Name Move Type Useable Phase Button Combination Additional Notes Damage Water Gun Normal All A Transition into Shell Fortress Stance with R or D-Pad + R. Change trajectory with D-Pad left or right 40 Water Gun ~ Aura Sphere Normal All A, A Change trajectory by pressing D-Pad left or right. Shifts phases 85 Water Gun ~ Dark Pulse Normal All A, Y Change trajectory by pressing D-Pad Left or Right. Pierces counter attack 67 Water Gun ~ Dragon Pulse Normal All A, X No special features 140 Water Gun ~ Aura Sphere ~ Synergy Burst Follow-up Normal All A, A, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 184 Water Gun ~ Dark Pulse ~ Synergy Burst Follow Up Normal All A, Y, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 160 Water Gun ~ Dragon Pulse ~ Synergy Burst Follow-Up Normal All A, X, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 163 Rapid Spin Counter All Forward + A Can cancel certain long-range attacks. Transform into Shell Fortress Stance with R 80 Water Spout Normal All Backward + A Pierces counter attack. Power increases with high HP or in Synergy Burst 160 Withdraw Counter All Charge then release A Increases defense. Transitions into Shell Fortress Stance 0 Bubble Normal All Midair A No special features 36 Bubble: Charge Normal All Midair Hold A No special features 36 Hydro Pump Normal Duel Up + A No special features 81 Hydro Pump: Charge Normal Duel Up + Hold A Pierces counter attack. 153 Water Pulse Grab Duel Down + A Acts as counter attack after activation if you have positive status or Synergy Burst 60 Water Gun ~ Aura Sphere: Upward Normal All A, Backward + A Change trajectory by pressing D-Pad left or right 88 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Cancelled with D-Pad + R 92 Counter Attack: Charge Counter All Hold X + A Pierces counter attack 119 Poké Combo 1 Normal Field Y, Y No special features 96 Ranged Attack Normal Field Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 36 Side Ranged Attack Normal Field Side + Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 54 Link up with Side Ranged Attacks Normal Field Side + Y, Y, Y No special features 94 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 80 Backward Ranged Attack Normal Field Backward + Y Hold to change properties. Stops opponent 80 Jumping Ranged Attack Normal Field Midair Y Hold to change properties. 20 Homing Attack Normal Field X, X, X Cancelled with R or B 120 Homing Attack: Charge Normal Field X, X, Hold X Pierces counter attacks. Guard Break 150 Jumping Attack Normal Field Midair X Shifts Phases 100 Jumping Attack ~ Shell Fortress Stance Counter Field Midair X, R Transitions into Shell Fortress Stance 100 Poké Combo 2 Normal Duel Y, Y, Y No special features 118 Weak Attack Normal Duel Y, Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 94 Forward Weak Attack Normal Duel Forward + Y No special features 70 Backward Weak Attack Normal Duel Backward + Y No special features 50 Poké Combo 3 Normal Duel Up + Y, Y No special features 117 High Stance Weak Attack Normal Duel Up + Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R. Effective against airborne opponents 63 Low Stance Weak Attack Normal Duel Down + Y No special features 50 Midair Weak Attack Normal Duel Midair Y Change trajectory by pressing D-Pad forward and backward 40 Poké Combo 4 Normal Duel X, X No special features 160 Strong Attack Normal Duel X Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 80 Forward Strong Attack Normal Duel Forward + X No special features 100 High Stance Strong Attack Normal Duel Up + X, X Effective against grabs 120 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 104 Midair Strong Attack Normal Duel Midair X No special features 120 Name Move Type Useable Phase Button Combination Additional Notes Damage Shell Fortress Stance Damageless All Forward +A, R Cancelled with R 0 Shell Fortress Stance ~ Dash Step Damageless All D-Pad + R during Shell Fortress Stance No special features 0 Shell Fortress Stance ~ Jump Damageless All B or D-Pad + B Transition into midair attacks 0 Shell Fortress Stance ~ Weak Attack Follow-up Normal All Y during Shell Fortress Stance No special features 40 Shell Fortress Stance ~ Strong Attack Follow-up Normal All X during Shell Fortress Stance No special features 80 Shell Fortress Stance ~ Rapid Spin Counter All A during Shell Fortress Stance Cancels long range attacks. Transition into Shell Fortress Stance with R 90 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Destructive Cannon Normal All L + R during Synergy Burst Counter attack pierce 241 Name Move Type Useable Phase Button Combination Additional Notes Damage Water Gun Normal All A Transition into Shell Fortress Stance with R or D-Pad + R. Change trajectory with D-Pad left or right 40 Water Gun ~ Aura Sphere Normal All A, A Change trajectory by pressing D-Pad left or right. Shifts phases 85 Water Gun ~ Dark Pulse Normal All A, Y Change trajectory by pressing D-Pad Left or Right. Pierces counter attack 67 Water Gun ~ Dragon Pulse Normal All A, X No special features 140 Water Gun ~ Aura Sphere ~ Synergy Burst Follow-up Normal All A, A, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 184 Water Gun ~ Dark Pulse ~ Synergy Burst Follow Up Normal All A, Y, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 160 Water Gun ~ Dragon Pulse ~ Synergy Burst Follow-Up Normal All A, X, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 163 Rapid Spin Counter All Forward + A Can cancel certain long-range attacks. Transform into Shell Fortress Stance with R 80 Water Spout Normal All Backward + A Pierces counter attack. Power increases with high HP or in Synergy Burst 160 Withdraw Counter All Charge then release A Increases defense. Transitions into Shell Fortress Stance 0 Bubble Normal All Midair A No special features 36 Bubble: Charge Normal All Midair Hold A No special features 36 Hydro Pump Normal Duel Up + A No special features 81 Hydro Pump: Charge Normal Duel Up + Hold A Pierces counter attack. 153 Water Pulse Grab Duel Down + A Acts as counter attack after activation if you have positive status or Synergy Burst 60 Water Gun ~ Aura Sphere: Upward Normal All A, Backward + A Change trajectory by pressing D-Pad left or right 88 Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Cancelled with D-Pad + R 92 Counter Attack: Charge Counter All Hold X + A Pierces counter attack 119 Poké Combo 1 Normal Field Y, Y No special features 96 Ranged Attack Normal Field Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 36 Side Ranged Attack Normal Field Side + Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 54 Link up with Side Ranged Attacks Normal Field Side + Y, Y, Y No special features 94 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 80 Backward Ranged Attack Normal Field Backward + Y Hold to change properties. Stops opponent 80 Jumping Ranged Attack Normal Field Midair Y Hold to change properties. 20 Homing Attack Normal Field X, X, X Cancelled with R or B 120 Homing Attack: Charge Normal Field X, X, Hold X Pierces counter attacks. Guard Break 150 Jumping Attack Normal Field Midair X Shifts Phases 100 Jumping Attack ~ Shell Fortress Stance Counter Field Midair X, R Transitions into Shell Fortress Stance 100 Poké Combo 2 Normal Duel Y, Y, Y No special features 118 Weak Attack Normal Duel Y, Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 94 Forward Weak Attack Normal Duel Forward + Y No special features 70 Backward Weak Attack Normal Duel Backward + Y No special features 50 Poké Combo 3 Normal Duel Up + Y, Y No special features 117 High Stance Weak Attack Normal Duel Up + Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R. Effective against airborne opponents 63 Low Stance Weak Attack Normal Duel Down + Y No special features 50 Midair Weak Attack Normal Duel Midair Y Change trajectory by pressing D-Pad forward and backward 40 Poké Combo 4 Normal Duel X, X No special features 160 Strong Attack Normal Duel X Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 80 Forward Strong Attack Normal Duel Forward + X No special features 100 High Stance Strong Attack Normal Duel Up + X, X Effective against grabs 120 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 104 Midair Strong Attack Normal Duel Midair X No special features 120 Name Move Type Useable Phase Button Combination Additional Notes Damage Shell Fortress Stance Damageless All Forward +A, R Cancelled with R 0 Shell Fortress Stance ~ Dash Step Damageless All D-Pad + R during Shell Fortress Stance No special features 0 Shell Fortress Stance ~ Jump Damageless All B or D-Pad + B Transition into midair attacks 0 Shell Fortress Stance ~ Weak Attack Follow-up Normal All Y during Shell Fortress Stance No special features 40 Shell Fortress Stance ~ Strong Attack Follow-up Normal All X during Shell Fortress Stance No special features 80 Shell Fortress Stance ~ Rapid Spin Counter All A during Shell Fortress Stance Cancels long range attacks. Transition into Shell Fortress Stance with R 90 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Destructive Cannon Normal All L + R during Synergy Burst Counter attack pierce 241 Name Move Type Useable Phase Button Combination Additional Notes Damage Water Gun Normal All A Transition into Shell Fortress Stance with R or D-Pad + R. Change trajectory with D-Pad left or right 40 Water Gun ~ Aura Sphere Normal All A, A Change trajectory by pressing D-Pad left or right. Shifts phases 85 Water Gun ~ Dark Pulse Normal All A, Y Change trajectory by pressing D-Pad Left or Right. Pierces counter attack 67 Water Gun ~ Dragon Pulse Normal All A, X No special features 140 Water Gun ~ Aura Sphere ~ Synergy Burst Follow-up Normal All A, A, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 184 Water Gun ~ Dark Pulse ~ Synergy Burst Follow Up Normal All A, Y, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 160 Water Gun ~ Dragon Pulse ~ Synergy Burst Follow-Up Normal All A, X, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. 163 Rapid Spin Counter All Forward + A Can cancel certain long-range attacks. Transform into Shell Fortress Stance with R 80 Water Spout Normal All Backward + A Pierces counter attack. Power increases with high HP or in Synergy Burst 160 Withdraw Counter All Charge then release A Increases defense. Transitions into Shell Fortress Stance 0 Bubble Normal All Midair A No special features 36 Bubble: Charge Normal All Midair Hold A No special features 36 Hydro Pump Normal Duel Up + A No special features 81 Hydro Pump: Charge Normal Duel Up + Hold A Pierces counter attack. 153 Water Pulse Grab Duel Down + A Acts as counter attack after activation if you have positive status or Synergy Burst 60 Water Gun ~ Aura Sphere: Upward Normal All A, Backward + A Change trajectory by pressing D-Pad left or right Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks 80 Counter Attack Counter All X + A Cancelled with D-Pad + R 92 Counter Attack: Charge Counter All Hold X + A Pierces counter attack 119 Poké Combo 1 Normal Field Y, Y No special features 96 Ranged Attack Normal Field Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 36 Side Ranged Attack Normal Field Side + Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties 54 Link up with Side Ranged Attacks Normal Field Side + Y, Y, Y No special features 94 Forward Ranged Attack Normal Field Forward + Y Shifts Phases 80 Backward Ranged Attack Normal Field Backward + Y Hold to change properties. Stops opponent 80 Jumping Ranged Attack Normal Field Midair Y Hold to change properties. 20 Homing Attack Normal Field X, X, X Cancelled with R or B 120 Homing Attack: Charge Normal Field X, X, Hold X Pierces counter attacks. Guard Break 150 Jumping Attack Normal Field Midair X Shifts Phases 100 Jumping Attack ~ Shell Fortress Stance Counter Field Midair X, R Transitions into Shell Fortress Stance 100 Poké Combo 2 Normal Duel Y, Y, Y No special features 118 Weak Attack Normal Duel Y, Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 94 Forward Weak Attack Normal Duel Forward + Y No special features 70 Backward Weak Attack Normal Duel Backward + Y No special features 50 Poké Combo 3 Normal Duel Up + Y, Y No special features 117 High Stance Weak Attack Normal Duel Up + Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R. Effective against airborne opponents 63 Low Stance Weak Attack Normal Duel Down + Y No special features 50 Midair Weak Attack Normal Duel Midair Y Change trajectory by pressing D-Pad forward and backward 40 Poké Combo 4 Normal Duel X, X No special features 160 Strong Attack Normal Duel X Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R 80 Forward Strong Attack Normal Duel Forward + X No special features 100 High Stance Strong Attack Normal Duel Up + X, X Effective against grabs 120 Low Stance Strong Attack Normal Duel Down + X Knocks down opponent 104 Midair Strong Attack Normal Duel Midair X No special features 120 Name Move Type Useable Phase Button Combination Additional Notes Damage Shell Fortress Stance Damageless All Forward +A, R Cancelled with R 0 Shell Fortress Stance ~ Dash Step Damageless All D-Pad + R during Shell Fortress Stance No special features 0 Shell Fortress Stance ~ Jump Damageless All B or D-Pad + B Transition into midair attacks 0 Shell Fortress Stance ~ Weak Attack Follow-up Normal All Y during Shell Fortress Stance No special features 40 Shell Fortress Stance ~ Strong Attack Follow-up Normal All X during Shell Fortress Stance No special features 80 Shell Fortress Stance ~ Rapid Spin Counter All A during Shell Fortress Stance Cancels long range attacks. Transition into Shell Fortress Stance with R 90 -
Name Move Type Useable Phase Button Combination Additional Notes Damage Destructive Cannon Normal All L + R during Synergy Burst Counter attack pierce Name Move Type Useable Phase Button Combination Additional Notes Damage Water Gun Normal All A Transition into Shell Fortress Stance with R or D-Pad + R. Change trajectory with D-Pad left or right Water Gun ~ Aura Sphere Normal All A, A Change trajectory by pressing D-Pad left or right. Shifts phases Water Gun ~ Dark Pulse Normal All A, Y Change trajectory by pressing D-Pad Left or Right. Pierces counter attack Water Gun ~ Dragon Pulse Normal All A, X No special features Water Gun ~ Aura Sphere ~ Synergy Burst Follow-up Normal All A, A, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Water Gun ~ Dark Pulse ~ Synergy Burst Follow Up Normal All A, Y, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Water Gun ~ Dragon Pulse ~ Synergy Burst Follow-Up Normal All A, X, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Rapid Spin Counter All Forward + A Can cancel certain long-range attacks. Transform into Shell Fortress Stance with R Water Spout Normal All Backward + A Pierces counter attack. Power increases with high HP or in Synergy Burst Withdraw Counter All Charge then release A Increases defense. Transitions into Shell Fortress Stance Bubble Normal All Midair A No special features Bubble: Charge Normal All Midair Hold A No special features Hydro Pump Normal Duel Up + A No special features Hydro Pump: Charge Normal Duel Up + Hold A Pierces counter attack. Water Pulse Grab Duel Down + A Acts as counter attack after activation if you have positive status or Synergy Burst Water Gun ~ Aura Sphere: Upward Normal All A, Backward + A Change trajectory by pressing D-Pad left or right Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks Counter Attack Counter All X + A Cancelled with D-Pad + R Counter Attack: Charge Counter All Hold X + A Pierces counter attack Poké Combo 1 Normal Field Y, Y No special features Ranged Attack Normal Field Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties Side Ranged Attack Normal Field Side + Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties Link up with Side Ranged Attacks Normal Field Side + Y, Y, Y No special features Forward Ranged Attack Normal Field Forward + Y Shifts Phases Backward Ranged Attack Normal Field Backward + Y Hold to change properties. Stops opponent Jumping Ranged Attack Normal Field Midair Y Hold to change properties. Homing Attack Normal Field X, X, X Cancelled with R or B Homing Attack: Charge Normal Field X, X, Hold X Pierces counter attacks. Guard Break Jumping Attack Normal Field Midair X Shifts Phases Jumping Attack ~ Shell Fortress Stance Counter Field Midair X, R Transitions into Shell Fortress Stance Poké Combo 2 Normal Duel Y, Y, Y No special features Weak Attack Normal Duel Y, Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R Forward Weak Attack Normal Duel Forward + Y No special features Backward Weak Attack Normal Duel Backward + Y No special features Poké Combo 3 Normal Duel Up + Y, Y No special features High Stance Weak Attack Normal Duel Up + Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R. Effective against airborne opponents Low Stance Weak Attack Normal Duel Down + Y No special features Midair Weak Attack Normal Duel Midair Y Change trajectory by pressing D-Pad forward and backward Poké Combo 4 Normal Duel X, X No special features Strong Attack Normal Duel X Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R Forward Strong Attack Normal Duel Forward + X No special features High Stance Strong Attack Normal Duel Up + X, X Effective against grabs Low Stance Strong Attack Normal Duel Down + X Knocks down opponent Midair Strong Attack Normal Duel Midair X No special features Name Move Type Useable Phase Button Combination Additional Notes Damage Shell Fortress Stance Damageless All Forward +A, R Cancelled with R Shell Fortress Stance ~ Dash Step Damageless All D-Pad + R during Shell Fortress Stance No special features Shell Fortress Stance ~ Jump Damageless All B or D-Pad + B Transition into midair attacks Shell Fortress Stance ~ Weak Attack Follow-up Normal All Y during Shell Fortress Stance No special features Shell Fortress Stance ~ Strong Attack Follow-up Normal All X during Shell Fortress Stance No special features Shell Fortress Stance ~ Rapid Spin Counter All A during Shell Fortress Stance Cancels long range attacks. Transition into Shell Fortress Stance with R -
Name Move Type Useable Phase Button Combination Additional Notes Damage Destructive Cannon Normal All L + R during Synergy Burst Counter attack pierce Name Move Type Useable Phase Button Combination Additional Notes Damage Water Gun Normal All A Transition into Shell Fortress Stance with R or D-Pad + R. Change trajectory with D-Pad left or right Water Gun ~ Aura Sphere Normal All A, A Change trajectory by pressing D-Pad left or right. Shifts phases Water Gun ~ Dark Pulse Normal All A, Y Change trajectory by pressing D-Pad Left or Right. Pierces counter attack Water Gun ~ Dragon Pulse Normal All A, X No special features Water Gun ~ Aura Sphere ~ Synergy Burst Follow-up Normal All A, A, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Water Gun ~ Dark Pulse ~ Synergy Burst Follow Up Normal All A, Y, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Water Gun ~ Dragon Pulse ~ Synergy Burst Follow-Up Normal All A, X, A (During Synergy Burst) Change trajectory by pressing D-Pad Left or Right. Rapid Spin Counter All Forward + A Can cancel certain long-range attacks. Transform into Shell Fortress Stance with R Water Spout Normal All Backward + A Pierces counter attack. Power increases with high HP or in Synergy Burst Withdraw Counter All Charge then release A Increases defense. Transitions into Shell Fortress Stance Bubble Normal All Midair A No special features Bubble: Charge Normal All Midair Hold A No special features Hydro Pump Normal Duel Up + A No special features Hydro Pump: Charge Normal Duel Up + Hold A Pierces counter attack. Water Pulse Grab Duel Down + A Acts as counter attack after activation if you have positive status or Synergy Burst Water Gun ~ Aura Sphere: Upward Normal All A, Backward + A Change trajectory by pressing D-Pad left or right Name Move Type Useable Phase Button Combination Additional Notes Damage Grab Attack Grab All Y + B Overcomes Blocks Counter Attack Counter All X + A Cancelled with D-Pad + R Counter Attack: Charge Counter All Hold X + A Pierces counter attack Poké Combo 1 Normal Field Y, Y No special features Ranged Attack Normal Field Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties Side Ranged Attack Normal Field Side + Y Cancelled with a Pokémon move. Transitions into Shell Stance with R or D-Pad + R. Hold to change properties Link up with Side Ranged Attacks Normal Field Side + Y, Y, Y No special features Forward Ranged Attack Normal Field Forward + Y Shifts Phases Backward Ranged Attack Normal Field Backward + Y Hold to change properties. Stops opponent Jumping Ranged Attack Normal Field Midair Y Hold to change properties. Homing Attack Normal Field X, X, X Cancelled with R or B Homing Attack: Charge Normal Field X, X, Hold X Pierces counter attacks. Guard Break Jumping Attack Normal Field Midair X Shifts Phases Jumping Attack ~ Shell Fortress Stance Counter Field Midair X, R Transitions into Shell Fortress Stance Poké Combo 2 Normal Duel Y, Y, Y No special features Weak Attack Normal Duel Y, Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R Forward Weak Attack Normal Duel Forward + Y No special features Backward Weak Attack Normal Duel Backward + Y No special features Poké Combo 3 Normal Duel Up + Y, Y No special features High Stance Weak Attack Normal Duel Up + Y Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R. Effective against airborne opponents Low Stance Weak Attack Normal Duel Down + Y No special features Midair Weak Attack Normal Duel Midair Y Change trajectory by pressing D-Pad forward and backward Poké Combo 4 Normal Duel X, X No special features Strong Attack Normal Duel X Cancelled with a Pokémon move. Transition into Shell Fortress Stance with R or D-Pad + R Forward Strong Attack Normal Duel Forward + X No special features High Stance Strong Attack Normal Duel Up + X, X Effective against grabs Low Stance Strong Attack Normal Duel Down + X Knocks down opponent Midair Strong Attack Normal Duel Midair X No special features Name Move Type Useable Phase Button Combination Additional Notes Damage Shell Fortress Stance Damageless All Forward +A, R Cancelled with R Shell Fortress Stance ~ Dash Step Damageless All D-Pad + R during Shell Fortress Stance No special features Shell Fortress Stance ~ Jump Damageless All B or D-Pad + B Transition into midair attacks Shell Fortress Stance ~ Weak Attack Follow-up Normal All Y during Shell Fortress Stance No special features Shell Fortress Stance ~ Strong Attack Follow-up Normal All X during Shell Fortress Stance No special features Shell Fortress Stance ~ Rapid Spin Counter All A during Shell Fortress Stance Cancels long range attacks. Transition into Shell Fortress Stance with R