#170 Chinchou
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Chinchou Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Chinchou Chonchii
チョンチー
National: #170
Johto: #176
Male :50%
Female :50%
Ability: Volt Absorb & Illuminate
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves.
Illuminate: Raises the likelihood of meeting wild Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Angler Pokémon 1'08" 26.0lbs 190 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 1 HP Point(s)
Blue 0
Damage Taken
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25
Wild Hold Item Egg Groups

Deep Sea Scale
- 5%
Water 2
Evolutionary Chain
Flavour Text
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.

Location (In-Depth Details)
Game Location
Ruby Underwater Routes 124 & 126
Sapphire Underwater Routes 124 & 126
Emerald Underwater Routes 124 & 126
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Route 220 (Fish w/ Super Rod) Details
Pearl Route 220 (Fish w/ Super Rod) Details
Platinum Route 220 (Fish With Super Rod) Details
HeartGold Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island Details
SoulSilver Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island Details
PokéWalker White Lake, Beyond the Sea Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
6Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
9Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12Water Gun4010025--
The foe is blasted with a forceful shot of water.
17Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
20Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
28Bubblebeam651002010
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
34Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
39Aqua Ring----20--
The user envelops itself in a veil made of water. It regains some HP on every turn.
42Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.
45Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Screech--8540--Details
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Amnesia----20--Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psybeam651002010Details
The foe is attacked with a peculiar ray. It may also leave the target confused.
Whirlpool157015--Details
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Agility----30--Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Mist----30--Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 75 38 38 56 56 67
Max Stats
Hindering Nature
Lv. 50 135 - 182 38 - 81 38 - 81 54 - 97 54 - 97 64 - 107
Lv. 100 260 - 354 72 - 157 72 - 157 105 - 189 105 - 189 125 - 209
Max Stats
Neutral Nature
Lv. 50 135 - 182 43 - 90 43 - 90 61 - 108 61 - 108 72 - 119
Lv. 100 260 - 354 81 - 175 81 - 175 117 - 211 117 - 211 139 - 233
Max Stats
Beneficial Nature
Lv. 50 135 - 182 47 - 99 47 - 99 67 - 118 67 - 118 79 - 130
Lv. 100 260 - 354 89 - 192 89 - 192 128 - 232 128 - 232 152 - 256

<--- #169
Crobat
#171
Lanturn
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