| Locations |
| Black |
Trade from White |
| White |
Evolve Azurill |
| Black 2 |
Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road Hidden Grotto - Floccesy Ranch | Details |
| White 2 |
Route 20, 6, 11, 22, Floccesy Ranch, Pinwheel Forest, Relic Passage, Village Bridge, Abundant Shrine, Victory Road Hidden Grotto - Floccesy Ranch | Details |
| Dream World |
Pleasant Forest - Over 5,000 Dream Points |
Details |
| Trainer Locations | |
Details |
| Black/White Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| 2 |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
| The user curls up to conceal weak spots and raise its Defense stat. |
| 7 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 10 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 15 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 18 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 23 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 27 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 32 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 37 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 42 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| Black 2/White 2 Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 2 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 5 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
| The user curls up to conceal weak spots and raise its Defense stat. |
| 10 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 16 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of its attack. |
| 20 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 23 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 28 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 31 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 37 |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
| 40 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) |
| Present |
 |
 |
?? |
90 |
15 |
-- |
Details |
| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Details |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Belly Drum |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Details |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Supersonic |
 |
 |
-- |
55 |
20 |
-- |
Details |
| The user generates odd sound waves from its body. It may confuse the target. |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
Details |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Superpower |
 |
 |
120 |
100 |
5 |
-- |
Details |
| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
| Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user rests to cure itself of a poisoning, burn, or paralysis. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Water Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Muddy Water |
 |
 |
95 |
85 |
10 |
-- |
Details |
| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
| Pre-Evolution Only Moves |
| Splash |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 1 | |
| The user just flops and splashes around to no effect at all... |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
 | Lv. 2 | |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| Bubble |
 |
 |
20 |
100 |
30 |
-- |
 | Lv. 10 | |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| Slam |
 |
 |
80 |
75 |
20 |
-- |
 | Lv. 15 | |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| Encore |
 |
 |
-- |
100 |
5 |
-- |
|
| The user compels the target to keep using only the move it last used for three turns. |
| Sing |
 |
 |
-- |
55 |
15 |
-- |
|
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Slam |
 |
 |
80 |
75 |
20 |
-- |
|
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
|
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
|
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Soak |
 |
 |
-- |
100 |
20 |
-- |
|
| The user shoots a torrent of water at the target and changes the target's type to Water. |
| Gen III & IV Only Moves (Details) |
|
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Gen IV TM01 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Gen IV TM03 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Dynamicpunch |
 |
 |
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
| The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |