#527 Woobat
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Woobat
Japan: Koromori
コロモリ
French: Chovsourir
German: Fleknoil
Korean: 또르박쥐
National: #527
BW Unova: #33
B2W2 Unova: #066
Male :50%
Female :50%
Abilities: Unaware - Klutz - Simple (Hidden Ability)
Unaware: Foe’s stat modifications are ignored.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Simple: The effectiveness of all stat modifications is doubled.
Classification Height Weight Capture Rate Base Egg Steps
Bat Pokémon 1’04”
0.4m
4.6lbs
2.1kg
190 3,840
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
86
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
Field
Flying
Evolutionary Chain
Locations - In-Depth Details
Black Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory RoadDetails
White Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory RoadDetails
Black 2 Wellspring Cave, Relic Passage, Mistralton Cave, Clay Tunnel, Twist Mountain, Reversal Mountain, Seaside Cave
Hidden Grotto - Route 6
Details
White 2 Wellspring Cave, Relic Passage, Mistralton Cave, Clay Tunnel, Twist Mountain, Reversal Mountain, Seaside Cave
Hidden Grotto - Route 6
Details
Trainer Locations  Details

Flavor Text
Black Its habitat is dark forests and caves. It emits ultrasonic waves from its nose to learn about its surroundings.
White Suction from its nostrils enables it to stick to cave walls during sleep. It leaves a heart-shaped mark behind.
Black 2 The heart-shaped mark left on a body after a woobat has been attached to it is said to bring good fortune.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
12 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Heart Stamp 60 100 25 --
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
19 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
21 Air Cutter 55 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
25 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
29 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
36 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
41 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Knock Off 20 100 20 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.
Synchronoise 70 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 45 43 55 43 72
Max Stats
Hindering Nature
Lv. 50 115 - 162 45 - 87 43 - 85 54 - 96 43 - 85 69 - 111
Lv. 100 220 - 314 85 - 170 81 - 166 103 - 188 81 - 166 134 - 218
Max Stats
Neutral Nature
Lv. 50 115 - 162 50 - 97 48 - 95 60 - 107 48 - 95 77 - 124
Lv. 100 220 - 314 95 - 189 91 - 185 115 - 209 91 - 185 149 - 243
Max Stats
Beneficial Nature
Lv. 50 115 - 162 55 - 106 52 - 104 66 - 117 52 - 104 84 - 136
Lv. 100 220 - 314 104 - 207 100 - 203 126 - 229 100 - 203 163 - 267

<--- #526
Gigalith
#528
Swoobat
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