| Name | 
			Other Names | 
			No. | 
			Gender Ratio | 
			Type | 
		
		
			| Beheeyem | 
			
			 | Japan:  | Oobemu オーベム |  
			 | French:  | Neitram |  
			 | German:  | Megalon |  
			 | Korean:  | 벰크 |  
			  | 
			 | National:  | #606 |  
			| BW Unova:  | #112 |  
			| B2W2 Unova:  | #189 |  
  | 
			 | 
			  | 
		
		
			| Abilities: Telepathy - Synchronize - Analytic (Hidden Ability)  | 
		
		
			
Telepathy: Prevents damage from team-mates during Double and Triple battles  
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.  
Hidden Ability (Available):  Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn  | 
		
		
			| Classification | 
			Height | 
			Weight | 
			Capture Rate | 
			Base Egg Steps | 
		
		
			| Cerebral Pokémon | 
			3’03” 
			1m | 
			76.1lbs 
			34.5kg | 
			90 | 
			5,120 | 
		
		
			| Experience Growth | 
						Base Happiness | 
						Effort Values Earned | 
			Flee Flag | 
		
		
			1,000,000 Points Medium Fast | 
			70 | 
			2 Sp. Attack Point(s)
  | 
						148 | 
						
		
	
	
	
| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| The target is hit by a weak telekinetic force. It may also leave the target confused. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | 
				Heal Block | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| — | 
				Miracle Eye | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 4 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 8 | 
				Heal Block | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
				| 11 | 
				Miracle Eye | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
				| 15 | 
				Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 18 | 
				Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 22 | 
				Hidden Power | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
				| 25 | 
				Imprison | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 29 | 
				Simple Beam | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user's mysterious psychic wave changes the target's Ability to Simple. | 
				| 32 | 
				Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				-- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 36 | 
				Psych Up | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 39 | 
				Psychic | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 45 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
				| 50 | 
				Recover | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 56 | 
				Guard Split | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | 
				| 58 | 
				Power Split  | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
				| 63 | 
				Synchronoise | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
				| 68 | 
				Wonder Room | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| TM & HM Attacks | 
|
| TM03 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | 
					Telekinesis | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					50 | 
					80 | 
					10 | 
					-- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM51 | 
					Ally Switch | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user teleports using a strange power and switches its place with one of its allies. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					-- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |