#174 Igglybuff
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Igglybuff Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Igglybuff Pupurin
National: #174
Johto: #043
Male :25%
Female :75%
Ability: Cute Charm
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'00" 2.0lbs 170 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
70 1 HP Point(s)
Pink 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item Igglybuff cannot breed
Evolutionary Chain
Flavour Text
Diamond It has a soft and bouncy body. Once it starts bouncing, it becomes impossible to stop.
HeartGold It has a very soft body. If it starts to roll, it will bounce all over and be impossible to stop.
SoulSilver Its extremely flexible and elastic body makes it bounce continuously--anytime, anywhere.

Location (In-Depth Details)
Game Location
Ruby Breed Jigglypuff/Wigglytuff
Sapphire Breed Jigglypuff/Wigglytuff
Emerald Breed Jigglypuff/Wigglytuff
FireRed Breed Jigglypuff/Wigglytuff
LeafGreen Breed Jigglypuff/Wigglytuff
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Trophy Garden Details
Pearl Trophy Garden Details
Platinum Trophy Garden (Daily Pokémon) Details
HeartGold Breed Jigglypuff/Wigglytuff
SoulSilver Breed Jigglypuff/Wigglytuff
PokéWalker Amity Meadow Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
The foe is physically pounded with a long tail or a foreleg, etc.
13Sweet Kiss--7510--
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Perish Song----5--Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Last Resort1301005--Details
This move can be used only after the user has used all the other moves it knows in the battle.
The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Base/Max Pokéathlon Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 90 30 15 40 20 15
Max Stats
Hindering Nature
Lv. 50 150 - 197 31 - 73 18 - 60 40 - 82 22 - 64 18 - 60
Lv. 100 290 - 384 58 - 143 31 - 116 76 - 161 40 - 125 31 - 116
Max Stats
Neutral Nature
Lv. 50 150 - 197 35 - 82 20 - 67 45 - 92 25 - 72 20 - 67
Lv. 100 290 - 384 65 - 159 35 - 129 85 - 179 45 - 139 35 - 129
Max Stats
Beneficial Nature
Lv. 50 150 - 197 38 - 90 22 - 73 49 - 101 27 - 79 22 - 73
Lv. 100 290 - 384 71 - 174 38 - 141 93 - 196 49 - 152 38 - 141

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