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 #111 Rhyhorn
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Rhyhorn
Japan: Sihorn
サイホーン
French: Rhinocorne
German: Rihorn
Korean: 뿔카노
National: #111
Johto: #206
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Spikes Pokémon 3'03"
1m
253.5lbs
115kg
1205,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 80 Hit Points
85 Attack
95 Defense
30 Special Attack
30 Special Defense
25 Speed
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2
Wild Hold Item Egg Groups
 Gen I Trade
- RBY
Monster
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Victory RoadDetails
Silver Victory RoadDetails
Crystal Victory RoadDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
13 Stomp 65 100 20 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
19 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
31 Scary Face -- 90 10 --
A horrific look that scares the victim, sharply reducing the target's SPEED.
37 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
49 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
55 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Crunch 80 100 15 20 Details
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
Magnitude ?? 100 30 -- Details
A GROUND-type attack. The power of the attack will vary each time it is used.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Rock Slide 75 90 10 30 Details
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
Thrash 90 100 20 -- Details
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Leer -- 100 30 --Lv. 50Lv. 50
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Fissure ?? 30 5 -- Gen I TM27
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Rock Slide 75 90 10 30 Gen I TM48
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 345 80 85 95 30 30 25
Max Stats Lv. 50 140 - 186 90 - 136 100 - 146 35 - 81 35 - 81 30 - 76
Lv. 100 270 - 363 175 - 268 195 - 288 65 - 158 65 - 158 55 - 148

<--- #110
Weezing
#112
Rhydon
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