#111 Rhyhorn
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Rhyhorn
Japan: Sihorn
サイホーン
French: Rhinocorne
German: Rihorn
Korean: 뿔카노
#111
Classification Height Weight Capture Rate
Spikes Pokémon 3'03"
1m
253.5lbs
115kg
120
Experience Growth Effort Values Earned
1,250,000 Points
Slow
80 Hit Points
85 Attack
95 Defense
30 Special
25 Speed
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Safari ZoneDetails
Green (Jp.)Blue (Intl.) Safari ZoneDetails
Blue (Jp.) Safari ZoneDetails
Yellow Cerulean Cave, Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
30 Stomp 65 100 20 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
35 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
40 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
45 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
50 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
55 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Stomp 65 100 20 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
30 Stomp 65 100 20 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
35 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
40 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
45 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
50 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
55 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 315 80 85 95 30 25
Max Stats Lv. 50 140 - 186 90 - 136 100 - 146 35 - 81 30 - 76
Lv. 100 270 - 363 175 - 268 195 - 288 65 - 158 55 - 148

<--- #110
Weezing
#112
Rhydon
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