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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,250,000 Points Slow |
35 | 90 Hit Points 90 Attack 85 Defense 125 Special Attack 90 Special Defense 100 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *0.5 | *2 | *0.5 | *1 | *0 | *0.5 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
| Zapdos cannot breed |
Evolutionary Chain | |
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Locations | |||
Gold | Transfer from Red, Green, Blue or Yellow | ||
Silver | Transfer from Red, Green, Blue or Yellow | ||
Crystal | Transfer from Red, Green, Blue or Yellow |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Peck | ![]() |
35 | 100 | 35 | -- | |||
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns. | |||||||||
— | ThunderShock | ![]() |
40 | 100 | 30 | 10 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
13 | Thunder Wave | ![]() |
-- | 100 | 20 | -- | |||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
25 | Agility | ![]() |
-- | 100 | 30 | -- | |||
A special move that greatly boosts the user's SPEED. Normally used up to three times. | |||||||||
37 | Detect | ![]() |
-- | 100 | 5 | -- | |||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
49 | Drill Peck | ![]() |
80 | 100 | 20 | -- | |||
A standard FLYING-type attack. It is strong and highly likely to hit the target. | |||||||||
61 | Light Screen | ![]() |
-- | 100 | 30 | -- | |||
Reduces damage from special attacks by about half. A special PSYCHIC-type move. | |||||||||
73 | Thunder | ![]() |
120 | 70 | 10 | 30 | |||
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM05 | Roar | ![]() |
-- | 100 | 20 | -- | |||
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM07 | Zap Cannon | ![]() |
100 | 50 | 5 | 100 | |||
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM25 | Thunder | ![]() |
120 | 70 | 10 | 30 | |||
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM37 | Sandstorm | ![]() |
-- | 100 | 10 | -- | |||
An attack that creates a sandstorm. The effect causes damage to both combatants. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM43 | Detect | ![]() |
-- | 100 | 5 | -- | |||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM47 | Steel Wing | ![]() |
70 | 90 | 25 | 10 | |||
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. | |||||||||
HM02 | Fly | ![]() |
70 | 95 | 15 | -- | |||
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Thunderbolt | ![]() |
95 | 100 | 15 | 10 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
---|---|---|---|---|---|---|---|---|---|
Razor Wind | ![]() |
80 | 75 | 10 | -- | Gen I TM02 | |||
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types. | |||||||||
Whirlwind | ![]() |
-- | 100 | 20 | -- | Gen I TM04 | |||
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Thunderbolt | ![]() |
95 | 100 | 15 | 10 | Gen I TM24 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Sky Attack | ![]() |
140 | 90 | 5 | -- | Gen I TM43 | |||
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 90 | 85 | 125 | 90 | 100 | |
Max Stats | Lv. 50 | 150 - 196 | 95 - 141 | 90 - 136 | 130 - 176 | 95 - 141 | 105 - 151 |
Lv. 100 | 290 - 383 | 185 - 278 | 175 - 268 | 255 - 348 | 185 - 278 | 205 - 298 |
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