Standard Level Up |
|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
— |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
5 |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
10 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
15 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
25 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
30 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
35 |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
40 |
Roost |
 |
 |
-- |
101 |
5 |
-- |
The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
45 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
50 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
55 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
60 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
65 |
Magnetic Flux |
 |
 |
-- |
101 |
20 |
-- |
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
70 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Galarian Form Level Up |
|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
— |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
5 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
10 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
15 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
25 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
30 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
35 |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
40 |
Quick Guard |
 |
 |
-- |
101 |
15 |
-- |
The user protects itself and its allies from priority moves. |
45 |
Thunderous Kick |
 |
 |
90 |
100 |
10 |
-- |
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. |
50 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
55 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
A retaliatory attack that counters any physical move, inflicting double the damage taken. |
60 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
65 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
70 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
|
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
|
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
|
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
|
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM040 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
|
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM051 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
|
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM060 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM064 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
|
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
|
The user launches a weak jolt of electricity that paralyzes the target. |
TM084 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM096 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM097 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
|
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM113 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
|
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM118 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
|
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM132 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
|
An all-out attack that becomes more powerful the less HP the user has. |
TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
|
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM160 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
|
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM164 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
|
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
|
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
|
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
TM181 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
|
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
TM193 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
|
This move's type and power change depending on the weather at the time the move is used. |
TM197 |
Dual Wingbeat |
 |
 |
40 |
90 |
10 |
-- |
|
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
|
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM205 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
|
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
|
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
TM213 |
Coaching |
 |
 |
-- |
101 |
10 |
-- |
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
TM221 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
TM223 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |