Generation VII Level Up | 
|
				| — | 
				Brave Bird | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| — | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				15 | 
				30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| — | 
				Pluck | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| — | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | 
				| — | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 5 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 9 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 13 | 
				Wing Attack | 
				  | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 17 | 
				Double Team | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 21 | 
				Aerial Ace | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 27 | 
				Quick Guard | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user protects itself and its allies from priority moves. | 
				| 33 | 
				Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 39 | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				15 | 
				30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 45 | 
				Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
				| 51 | 
				Brave Bird | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| 57 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
TM & HM Attacks | 
|
| TM01 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM19 | 
					Roost | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| TM51 | 
					Steel Wing | 
					  | 
					  | 
					70 | 
					90 | 
					25 | 
					10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM76 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user soars and then strikes its target on the next turn. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The power of this attack move is doubled if it's used on a target that's switching out of battle. | 
| Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
								Details | 
				| The user generates odd sound waves from its body that confuse the target. | 
| Refresh | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user rests to cure itself of poisoning, a burn, or paralysis. | 
| Mirror Move | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user counters the target by mimicking the target's last move. | 
| Rage | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Sky Attack | 
				  | 
				  | 
				140 | 
				90 | 
				5 | 
				30 | 
								Details | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
| Whirlwind | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Brave Bird | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| Roost | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| Steel Wing | 
				  | 
				  | 
				70 | 
				90 | 
				25 | 
				10 | 
								Details | 
				| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| Defog | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| Boomburst | 
				  | 
				  | 
				140 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user attacks everything around it with the destructive power of a terrible, explosive sound. | 
| Hurricane | 
				  | 
				  | 
				110 | 
				70 | 
				10 | 
				30 | 
								Details | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					   | 
					200(Phy)/185(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Usable Z Moves (Transfer Only/Improved) | 
|
					Tectonic Rage Gen V or earlier | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					Never-Ending Nightmare Gen V or earlier | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					Devastating Drake Gen V or earlier | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Air Cutter | 
				  | 
				  | 
				60 | 
				95 | 
				25 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | 
| Ominous Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				20 | 
				Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Sky Attack | 
				  | 
				  | 
				140 | 
				90 | 
				5 | 
				30 | 
				Move Tutor - XD | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. |