Generation VII Level Up |
|
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| 4 |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 7 |
Howl |
 |
 |
-- |
-- |
40 |
-- |
| The user howls loudly to raise its spirit, which raises its Attack stat. |
| 10 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 13 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| 16 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| 19 |
Thunder Fang |
 |
 |
65 |
95 |
15 |
20 |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| 24 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 29 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| 34 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 39 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| 44 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| 49 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM72 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM95 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
| The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Crunch |
 |
 |
80 |
100 |
15 |
20 |
Details |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Details |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Uproar |
 |
 |
90 |
100 |
10 |
-- |
Details |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Details |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Discharge |
 |
 |
80 |
100 |
15 |
30 |
Details |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Ice Fang |
 |
 |
65 |
95 |
15 |
20 |
Details |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Fire Fang |
 |
 |
65 |
95 |
15 |
20 |
Details |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Thunder Fang |
 |
 |
65 |
95 |
15 |
20 |
Details |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user trades held items with the target faster than the eye can follow. |
| Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
Details |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
Details |
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/175(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
140 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
  |
120(Phy)/175(Spe) |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Gigavolt Havoc |
 |
  |
175(Phy)/185(Spe) |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Subzero Slammer |
 |
 |
120 |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
  |
160(Phy)/100(Spe) |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |